I've recently discovered this engine and I'm pretty impressed.
First of all, this engine looks better than Tenebrae and works faster than Darkplaces. It does supports realtime lighting, per-pixel lighting, bloom, offsetmapping (even POM) and many otnher graphical features. Good news for many Quake fans and especially for me - this engine will support RMQ once it will be released, so I'll be able to play this wonderful remake with nice graphics.
So this engine is good both for those who like eye-candies and for modders who like to do something new.
But there are some questions to Spike - engine's author.
1) Engine seems to support both *.lit and *.rtlights-files, but works weird (for example, when I come closer to RTLight it disappears). You can download this relight for two excellent maps by Shadow to see this issue.
2) Other problem with lighting - I can't set Dlights to realtime mode when static lights are set to lightmaps mode.
3) Bloom exists, but has no adjustments at all. That gives a bad picture, cause base bloom configuration is not so good. DP has some bloom options, and that allows to find an optimal bloom settings. And there is a bug with bottom left corner obscured with black rectangle when bloom is on.
4) Engine seems not to support glossmaps. It is not good, because glossmaps could greatly improve the game's look. Just as cubemap reflects.
5) It would be cool if engine will support shaders effects, such as realistic water, godrays etc.
6) And the last thing - particle effects. FTE's default effects are not bad, but the newest particle effects (for example from Seven's SMC) are just incredible, so it would nice if FTE will support them.
First of all, this engine looks better than Tenebrae and works faster than Darkplaces. It does supports realtime lighting, per-pixel lighting, bloom, offsetmapping (even POM) and many otnher graphical features. Good news for many Quake fans and especially for me - this engine will support RMQ once it will be released, so I'll be able to play this wonderful remake with nice graphics.
So this engine is good both for those who like eye-candies and for modders who like to do something new.
But there are some questions to Spike - engine's author.
1) Engine seems to support both *.lit and *.rtlights-files, but works weird (for example, when I come closer to RTLight it disappears). You can download this relight for two excellent maps by Shadow to see this issue.
2) Other problem with lighting - I can't set Dlights to realtime mode when static lights are set to lightmaps mode.
3) Bloom exists, but has no adjustments at all. That gives a bad picture, cause base bloom configuration is not so good. DP has some bloom options, and that allows to find an optimal bloom settings. And there is a bug with bottom left corner obscured with black rectangle when bloom is on.
4) Engine seems not to support glossmaps. It is not good, because glossmaps could greatly improve the game's look. Just as cubemap reflects.
5) It would be cool if engine will support shaders effects, such as realistic water, godrays etc.
6) And the last thing - particle effects. FTE's default effects are not bad, but the newest particle effects (for example from Seven's SMC) are just incredible, so it would nice if FTE will support them.
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