@Spike
Nice! Thanks for that!
The -nowmfullscreen isn't on the wiki.
Nice! Thanks for that!
The -nowmfullscreen isn't on the wiki.
r_wateralpha 1 opacity of water polygons r_waterscroll 1 makes water scroll around, value controls how much r_waterwarp 1 warp view while underwater
Binary is located at "/home/david/Downloads/quake/engines/fte/trunk/engine/debug/" Console initialized. Playing registered version. couldn't exec config.cfg FTE build Sep 9 2014 Setting mode 1366*768*32*0 OpenGL Using XF86-VidModeExtension Ver. 2.2 Window manager "Fluxbox" supports fullscreen libGL: OpenDriver: trying /usr/lib64/xorg/modules/dri/i965_dri.so GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile GL_VERSION: 3.0 Mesa 9.1.7 Video mode 1366x768 initialized. Error: signal SIGSEGV ((nil)): VERTEX_ARRAY_BINDING: 0 GL_ARRAY_BUFFER_BINDING: 0 GL_INDEX_ARRAY: dis 0:(nil) GL_CURRENT_PROGRAM: 129 GL_BLEND: 0 GL_BLEND_SRC: GL_ONE GL_BLEND_DST: GL_ZERO GL_DEPTH_WRITEMASK: 0 GL_DEPTH_TEST: 1 GL_DEPTH_FUNC: GL_LEQUAL GL_CULL_FACE: 0 GL_CULL_FACE_MODE: GL_BACK GL_FRONT_FACE: GL_CCW GL_SCISSOR_TEST: 0 GL_STENCIL_TEST: 0 GL_COLOR_WRITEMASK: 1 1 1 1 0: GL_TEXTURE_2D: 1 0: GL_TEXTURE_ENV_MODE: GL_MODULATE 1: GL_TEXTURE_2D: 0 1: GL_TEXTURE_ENV_MODE: GL_MODULATE 2: GL_TEXTURE_2D: 0 2: GL_TEXTURE_ENV_MODE: GL_MODULATE
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