@madgypsy, supposedly nq demo recording isn't needed as in an ideal world the server would record an mvd from the game... but yeah, its not an ideal world and I was too lazy to deal with all the different types of nq protocol when recording (although really 15+666 are common enough that I should get off my arse).
regarding ssqc extensions, both engines have their own extensions, but pretty much all the ones that people are likely to use are supported by both engines in a sufficiently compatible way. The biggest compat issues are with default cvar settings, dp's crippled shader parser, and dp's alternative csqc spec interpretation. And of course engine bugs.
But yeah, its also far far too tempting to just call it engine-specific behaviour and then blame the mod for things breaking, but that reasoning only really works if the mod was intended to work on both in the first place. That said, without engine-specific behaviour, there would be no improvements of one engine over the other.
@nahuel, since revision 5000, openal has been enabled by default. If its not being used then you need to go into the audio menu and select an oal-prefixed output device. If none are listed then you need to install openal somehow... I imagine that installing the quake4 demo would be one way.
regarding ssqc extensions, both engines have their own extensions, but pretty much all the ones that people are likely to use are supported by both engines in a sufficiently compatible way. The biggest compat issues are with default cvar settings, dp's crippled shader parser, and dp's alternative csqc spec interpretation. And of course engine bugs.
But yeah, its also far far too tempting to just call it engine-specific behaviour and then blame the mod for things breaking, but that reasoning only really works if the mod was intended to work on both in the first place. That said, without engine-specific behaviour, there would be no improvements of one engine over the other.
@nahuel, since revision 5000, openal has been enabled by default. If its not being used then you need to go into the audio menu and select an oal-prefixed output device. If none are listed then you need to install openal somehow... I imagine that installing the quake4 demo would be one way.
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