stains and decals are two different things. stains are a lightmap hack, while decals are glorified particles.
because stains are a lightmap hack, they are naturally not visible any time that the lightmaps are not visible, hence why stains are invisible with rtlights.
decals SHOULD be visible with rtlights, but I believe that I broke that recently. This should be fixed by SVN revision 5083.
by default, stains fade over time in fte, but if you set r_stainfadeammount to 0 then they'll no longer fade if you're after that every-wall-is-bloodstained look.
because stains are a lightmap hack, they are naturally not visible any time that the lightmaps are not visible, hence why stains are invisible with rtlights.
decals SHOULD be visible with rtlights, but I believe that I broke that recently. This should be fixed by SVN revision 5083.
by default, stains fade over time in fte, but if you set r_stainfadeammount to 0 then they'll no longer fade if you're after that every-wall-is-bloodstained look.
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