glpro452.exe : is this the latest proquake there is ?
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Originally posted by crowpath View PostHaven't been on here in over a couple years...just downloaded the latest proquake for mac and had a quick question: this newest version makes the other players all look completely white. What command fixes this?
This one may be better:
http://quakeone.com/proquake/proquake_466_osx.zip
But I can't remember much about ProQuake Mac 4.66 to know if I put it through a gauntlet of tests to make sure it was release quality. My guess is that it is, otherwise I wouldn't have packaged it up, but honestly I can't remember much about 4.66.
I do know if you use 4.66, you might put -heapsize 128000 in the command line in the launcher. The change in 4.66 was support for giant maps and needs more memory.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Baker View PostIt's a stupid bug, unfortunately.
This one may be better:
http://quakeone.com/proquake/proquake_466_osx.zip
But I can't remember much about ProQuake Mac 4.66 to know if I put it through a gauntlet of tests to make sure it was release quality. My guess is that it is, otherwise I wouldn't have packaged it up, but honestly I can't remember much about 4.66
EDIT: Hmm, after trying to boot up my holywars bots it's telling me not enough ram and to put "-mem 64" in the command line. Did that and it still crashed.
EDIT2: It's actually doing that when I just boot up quake without mods too. It happens when I try to load a map.Last edited by crowpath; 08-23-2012, 12:25 AM.
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Originally posted by crowpath View PostWell, I just booted that up and it did fix the player model issue. Thanks for your help.
EDIT: Hmm, after trying to boot up my holywars bots it's telling me not enough ram and to put "-mem 64" in the command line. Did that and it still crashed.
Other options:
http://quakeone.com/proquake/older_v...oQuake399a.zip
I'm about 90% sure this one is solid ^^.
http://quakeone.com/proquake/older_v...uake4Zeta0.zip
Can't remember much about this one. ^^
Sorry for the bad memory, it has been 2-3 years since working on those Mac builds.
If you are mostly doing offline play, Quakespasm is the most solid conservative Mac engine:
Quakespasm
Quakespasm Mac Download: Download QuakeSpasm from SourceForge.netQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Thanks, Baker.
Heapsize didn't work but I do have functioning versions of Proquake so no big deal (I think I'm using the pq4 zeta version). Since I started playing again the other day I was just noticing the graphics and mouse movement seemed really shaky on this mac which is why I wanted to try the update to see if it ran better.
I'll give quakespasm a shot.
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