Nevermind the model it isn't even a WIP. I am just playing with different edge loop patterns. What I want to know is:
Blender has a function to smooth shade "edgy" models. I was wondering if any of the Quake engines had a similar feature or a work around that didn't involve normal maps. The smooth shaded image below is not subdivided or different from the flat shaded model in any way. The only "difference" is I pressed "w" and selected shade smooth.
flat shade

smooth shade
Blender has a function to smooth shade "edgy" models. I was wondering if any of the Quake engines had a similar feature or a work around that didn't involve normal maps. The smooth shaded image below is not subdivided or different from the flat shaded model in any way. The only "difference" is I pressed "w" and selected shade smooth.
flat shade

smooth shade

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