SOLUTION (SORT OF):-----------------------------------------------
Card: Creative Sound Blaster Recon3d
Ensure 'Surround' option is enabled on the creative control panel then enable the following in the console (press tilde key in game) and enter:
snd_spatialization_prologic 1
you can adjust the effect with:
snd_spatialization_prologic_frontangle (default 20)
This enables a pseudo (upmixed from 2 speakers) surround which for me is better than nothing! I can hear the monsters from their individual directions and the gun from the center speaker.
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Hi all,
I'd firstly like to say thanks to everyone for all the info I found here over the last few months. I'm now running Dark Places quake on my GTX 680 (1080 @ 60fps - capped) silky smooth with the hi res texture pack and custom boxes. This game has never looked so good thanks to you guys! (comes close to beating a good few modern games in my opinion & reminds me of the good old days).
The trouble I'm having at the moment is basically I've bought a Sound Blaster Recon 3d Champ sound card and I've got my old 7.1 running as a 5.1 system (works great), however I've been able to run dark places in surround once.
I've no idea what happened but for some reason now the sound system fails to initialize when requesting 5 channels and reverts back to 2.
I've tried darkplaces.exe and darkplaces-sdl.exe, with and without ALchemy (creatives legacy audio converter for old games).
Nothing I'm doing seems to work. Does anyone have any idea how I'd be able to get this going again in surround??
I've tried "snd_channels 5" but I end up with the same error message. Here's the sound portion of the condump:
Using latest build I think...
I've attached the full condump to this post as well...
Any suggestions would be appreciated.
Card: Creative Sound Blaster Recon3d
Ensure 'Surround' option is enabled on the creative control panel then enable the following in the console (press tilde key in game) and enter:
snd_spatialization_prologic 1
you can adjust the effect with:
snd_spatialization_prologic_frontangle (default 20)
This enables a pseudo (upmixed from 2 speakers) surround which for me is better than nothing! I can hear the monsters from their individual directions and the gun from the center speaker.
-----------------------------------------------------------------------
Hi all,
I'd firstly like to say thanks to everyone for all the info I found here over the last few months. I'm now running Dark Places quake on my GTX 680 (1080 @ 60fps - capped) silky smooth with the hi res texture pack and custom boxes. This game has never looked so good thanks to you guys! (comes close to beating a good few modern games in my opinion & reminds me of the good old days).
The trouble I'm having at the moment is basically I've bought a Sound Blaster Recon 3d Champ sound card and I've got my old 7.1 running as a 5.1 system (works great), however I've been able to run dark places in surround once.
I've no idea what happened but for some reason now the sound system fails to initialize when requesting 5 channels and reverts back to 2.
I've tried darkplaces.exe and darkplaces-sdl.exe, with and without ALchemy (creatives legacy audio converter for old games).
Nothing I'm doing seems to work. Does anyone have any idea how I'd be able to get this going again in surround??
I've tried "snd_channels 5" but I end up with the same error message. Here's the sound portion of the condump:
Code:
^7S_Startup: initializing sound output format: 48000Hz, 16 bit, 5 channels... ^7SndSys_Init: using the Win32 module ^7Set primary sound buffer format: no ^7DS:CreateSoundBuffer Failed (-2005401500): channels=5, width=2, speed=48000 ^7DirectSound failed to init ^7waveOutOpen failed ^7Wave sound failed to init ^7S_Startup: sound output initialization FAILED ^7S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... ^7SndSys_Init: using the Win32 module ^7Set primary sound buffer format: yes ^7Using secondary sound buffer ^7 2 channel(s) ^7 16 bits/sample ^7 48000 samples/sec ^7DirectSound initialized ^7Sound format: 48000Hz, 2 channels, 16 bits per sample
Code:
^7Console initialized. ^7Trying to load library... "zlib1.dll" - loaded. ^7Game is DarkPlaces-Quake using base gamedir id1 ^7DarkPlaces-Quake Windows 16:48:22 Aug 5 2012 - release ^7userdir 0 = (writable) ^7userdir 1 (not applicable) ^7Trying to load library... "shfolder.dll" - loaded. ^7userdir 2 = C:\Users\..\Documents/My Games/darkplaces/ (not writable or does not exist) ^7Trying to load library... "shell32.dll" - loaded. ^7Trying to load library... "ole32.dll" - loaded.
Any suggestions would be appreciated.
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