Maybe a bit more information? Basically they have server side mods and mods both client and server need. In the case of Qouth both would need the assets folder loaded correctly in order to play the maps correctly. They could still join but would be missing assets and gameplay elements. You'd just have to decide what type of server you are running. If you ran it with Qouth you'd certainly have the ability to play over 90% of the maps on Quakeinjector but you would need to find the source for it to add your current server features like MOTD, etc. I am not even sure they have the source for that available.
Otherwise it is better you just run quake vanilla with your current server side additions you already have like MOTD and Voting. It also just depends on what you are trying to do with your server. Give me an idea of where you are trying to go? If you just want it compatible with the most amount of people possible then i'd say don't use any mods other than your server side ones.
Otherwise it is better you just run quake vanilla with your current server side additions you already have like MOTD and Voting. It also just depends on what you are trying to do with your server. Give me an idea of where you are trying to go? If you just want it compatible with the most amount of people possible then i'd say don't use any mods other than your server side ones.
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