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  • #31
    Ok adding those -game params works now on the server. I am still get all that console spame about VM_drawstring though. Maybe a darkplaces problem?

    -r0t.uk- cOOp - Mapvote - r0t.uk:26001
    -r0t.uk- DM - Mapvote - r0t.uk:26000

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    • #32
      I didn't see any spam in your previous condumps. Lemme see one. Or screenshot.

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      • #33
        I do see from your previous one a lot of errors you shouldn't be getting.

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        • #34
          It's just this:

          VM_drawstring: scale x and y is null !

          being spammed about 100 times a second in the console. Can't read any text or read player chat with this going on.

          Could you check you .cfg files and see if you have it set anywhere? I don't see it in mine, and it's not mentioned on the darkplaces website either.

          -r0t.uk- cOOp - Mapvote - r0t.uk:26001
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          • #35
            it's not something you set in your config. It's an engine specific check. In this case it's not letting us know enough information to debug the problem. It's possible there is a cvar that you could use to see more information while this is occurring. You could try running darkplaces with the -developer commandline to see if it provides more information. But there is still something wrong with the way this mod is loading for you. Make sure you have the latest darkplaces ( I think you do), Also make sure you have a few of these cvars in an autoexec.cfg file that are specific to load mods for compatibility:

            "sv_gameplayfix_droptofloorstartsolid""1"
            "sv_gameplayfix_findradiusdistancetobox""1"
            "sv_gameplayfix_grenadebouncedownslopes""1"
            "sv_gameplayfix_noairborncorpse""1"
            "sv_gameplayfix_qwplayerphysics""1"
            "sv_gameplayfix_fixedcheckwatertransition""1"
            "sv_gameplayfix_swiminbmodels""1"
            "sv_gameplayfix_setmodelrealbox""1"
            "sv_gameplayfix_stepwhilejumping""1"

            "sv_gameplayfix_upwardvelocityclearsongroundflag"" 1"
            "sv_gameplayfix_downtracesupportsongroundflag" "1"
            "sv_gameplayfix_delayprojectiles""1"

            This is the config file I use:

            config.cfg

            This is the autoexec.cfg I use:

            autoexec.cfg

            And this is the default.cfg that runs in the quake.rc:

            default.cfg

            Hope that helps.
            Last edited by PrimalLove; 09-06-2014, 08:17 PM.

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            • #36
              worse case scenario can always play regular coop. LOL!

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              • #37
                Thanks. Nothing seems to fix it.

                -r0t.uk- cOOp - Mapvote - r0t.uk:26001
                -r0t.uk- DM - Mapvote - r0t.uk:26000

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                • #38

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                  • #39
                    I can find the warning here: git.xonotic.org Git - xonotic/darkplaces.git/blame_incremental - prvm_cmds.c

                    Not sure if there's something to set to fix it yet, but I'll persevere a little longer

                    -r0t.uk- cOOp - Mapvote - r0t.uk:26001
                    -r0t.uk- DM - Mapvote - r0t.uk:26000

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                    • #40
                      Originally posted by slackhead View Post
                      I can find the warning here: git.xonotic.org Git - xonotic/darkplaces.git/blame_incremental - prvm_cmds.c

                      Not sure if there's something to set to fix it yet, but I'll persevere a little longer
                      Yes that is part of the source code for darkplaces. I do not know of a specific way to turn off such warnings but you shouldn't be getting the warning. Something just isn't right but I am not sure what.

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                      • #41
                        Something else unrelated: When I get a server message showing the remaining time in the console or on hud, the time is just a blank space, like '<space> minute remaining'.

                        -r0t.uk- cOOp - Mapvote - r0t.uk:26001
                        -r0t.uk- DM - Mapvote - r0t.uk:26000

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                        • #42
                          Maybe it's just a warning
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • #43
                            Originally posted by slackhead View Post
                            Something else unrelated: When I get a server message showing the remaining time in the console or on hud, the time is just a blank space, like '<space> minute remaining'.
                            It's likely because the server doesn't have a timelimit set and so nothing to report.

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                            • #44
                              I've noticed the same thing on other server messages. I turned off utf8 support and that may have fixed it.

                              -r0t.uk- cOOp - Mapvote - r0t.uk:26001
                              -r0t.uk- DM - Mapvote - r0t.uk:26000

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                              • #45
                                Also, try this csprog.dat. I am guessing the VM_drawstring is related to the csqc code and so try this one that I know doesn't create these problems.

                                HERE

                                Originally posted by slackhead View Post
                                I've noticed the same thing on other server messages. I turned off utf8 support and that may have fixed it.
                                Ah. Strange.

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