I currently have 5 servers running QW - portland,OR - Seattle, Dallas, Saltalake and NYC. I was thinking of also running netquake on some of these. Is there a need for this at any of these locations? Or are the servers spread out properly as is?
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YES, everyone who sets up servers pretty much gives westies a big fuck you, thus we have servers in
TX,NY,GA,MO,and sometimes FL. We have actually excessive servers in Central and East. West is completely ignored, which is bad. Servers are not spread out appropriately!
UT,WA and OR would make for some great stuff for the westies..........
Edited/Added ; The only active mods in NQ are CRMOD,RuneQuake,and Clan Arena. If you could provide three NQ servers @ each of those locations, we would officially have servers across the entire spectrum of timezones in the USA.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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Server is up but have some issues.
Hostname: west.rocketkill.com:26000
Below is command line and some details
pqlinux -game crmod +hostname west.rocketkill.com -udpport 26000 -dedicated 16 -condebug
It connects to host then says 'proquake v39 compatibility mode enabled'
and stays in console. I know its connecting as I see the client IP on the Linux side.
other things I've verified:
Port is allowed through firewall
I only have QRACK- didn't test using a Proquake client
Some other info:
Proquake 3.90 Linux Server
CRMOD Version: 6.5d
I added some extra variables in config per Mindz to match settings on Texas CRMOD. (this might need to be looked at some more)
Want to get this going and tested before I move on to the other servers. Thanks guys.
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hmm add +map dm3 to your commandline?
type status in server console to see if a map is currently loaded
also make sure pq_cheatfree is 0Last edited by R00k; 01-09-2015, 04:42 PM.
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Originally posted by R00k View Posthmm add +map dm3 to your commandline?
type status in server console to see if a map is currently loaded
also make sure pq_cheatfree is 0
status
host: west.rocketkill.com (anti-wallhack: players)
version: ProQuake 3.90
tcp/ip: 0.0.0.0
map: dm3
players: 0 active (16 max)
SV_ReadClientMessage: NET_GetMessage failed
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It working now . Turns out all UDP ports needs to be open for it to talk right - Only had 26000 at the time. Not the best- it will do. IF someone knows the ports its using Id like to lock it down some more. For now its fine- enough messing with it. Please test and report back any issues
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Did some further testing with netstat and it seems to randomize ports between the 49951 range and 56455 range- It does change a couple thousands as you disconnect / reconnect. I modified the FW rules to only allow UDP ranges 40000 - 60000 as well as 26000 and can still connect.Last edited by Gdr; 01-09-2015, 08:52 PM.
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I just checked my ping, a solid 70-80 from Mississippi. not bad!Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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If it helps I ping 168-175 from the UK
Kind regards
MontyMr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
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Hi Gdr ,
Nice of you to host a quakeserver.
I ping 170-200 from Belgium.
Ping is ok but the server seems very unstable.(packetloss).
Anybody else got this problem or is it just me ?
What connection does the server use , upload ?
If the server is here to stay then I'm happy to add it to the quakeone serverlist.My servers for the gamers:
bigfoot.servequake.com / damage.servequake.com
port 26000 EuroQuake
port 26001 EuroQuake Coop
newyork.quakeone.com
Offline ATM
fvf.servequake.com
flanders.servegame.org / flanders.servequake.com
Offline ATM
newdm.servequake.com
port 26010
http://bigfoot.servequake.com (EuroQuake)
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I connected for a few and had no pl.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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