This story is a bit longer than it's worth, and if you're named here, you may feel picked on, but don't fret until the end. Anyway, read on for some cheat testing on a popular dm server.
I don't remember when I first heard about the quad damage glow being important to DM players. That is, the ability to see a quad holder's glow around corners and through some thinner walls. This classic feature was was broken/disabled when anti-wallhack measures (called "cullentities") were implemented on many servers in 2011. The problem is a bit technical, but know that a "thing", like a player, can contain a glow. Yet cullentities hides players' "things" from each other. For example, for two players separated by a wall, each does not receive the other player "thing", and thus a wallhack cannot see a player behind the wall. But this also keeps the glow from appearing through walls like it used to.
Today, however, the dmtx server is way ahead by having the powerup glow work through walls. It seems no one plays on any other dm server any more. What I heard was Tremor fixed the problem on his server so that players could see the glow without issue. Additionally, there was a post made on the runequake forums (Rune Central View topic) where Mindz tried to get Tremor to share his code with Slot Zero and Gdr (for their dm servers). There was no reply from Tremor there, and, eventually, I found that he didn't want to divulge his secret. I didn't (and still don't) know the guy, but his reaction seemed weird. In fact, I couldn't think of a way that it was possible to fix the glow issue without re-enabling wallhacks! Either Tremor was way smarter than me, or he was lying. But- how to tell? I needed a wallhack.
I didn't want to download and run one, since I'd have to trust who-knows-what from whatever website. Pak2 was another option, but using it didn't guarantee answers if he had a smart solution. Basically, I was looking at having to make my own wallhack, and I didn't want to give it that much effort... until recently. And after near a whole day of wrestling with Visual Studio, learning some quake functions, etc, I was able to succeed.
So I tested it on the dmtx server, and what I found is that cullentities is still enabled as expected, but when someone picks up a quad, you can then see them through the wall with a wallhack. You can see them whether or not the glow is visible from your point of view. This is a sort-of half solution which may be considered good enough, but it is not flawless.
Anyway, I wasn't sure what to do, so I searched the forum for anything about dmtx and Tremor that would let me get a lead-in on calling him out. So I found a thread about dmtx, and I was a bit shocked to see what lay therein. It turns out that Tremor's code is actually R00k's: http://quakeone.com/forums/quake-tal...quaketx-9.html. AND Tremor thinks that allowing such a limited wallhack ability is worth seeing quad glow... What this means is: the code is in public, I could have just seen it in the first place, and Tremor hadn't fixed the problem in some super secret smart way... in fact, he never even claimed it was.
(tl;dr) I wasted a day for nothing.
A this point, I am still inspired to find a flawless solution, but that will be a part #2 of this story, currently in progress.
I don't remember when I first heard about the quad damage glow being important to DM players. That is, the ability to see a quad holder's glow around corners and through some thinner walls. This classic feature was was broken/disabled when anti-wallhack measures (called "cullentities") were implemented on many servers in 2011. The problem is a bit technical, but know that a "thing", like a player, can contain a glow. Yet cullentities hides players' "things" from each other. For example, for two players separated by a wall, each does not receive the other player "thing", and thus a wallhack cannot see a player behind the wall. But this also keeps the glow from appearing through walls like it used to.
Today, however, the dmtx server is way ahead by having the powerup glow work through walls. It seems no one plays on any other dm server any more. What I heard was Tremor fixed the problem on his server so that players could see the glow without issue. Additionally, there was a post made on the runequake forums (Rune Central View topic) where Mindz tried to get Tremor to share his code with Slot Zero and Gdr (for their dm servers). There was no reply from Tremor there, and, eventually, I found that he didn't want to divulge his secret. I didn't (and still don't) know the guy, but his reaction seemed weird. In fact, I couldn't think of a way that it was possible to fix the glow issue without re-enabling wallhacks! Either Tremor was way smarter than me, or he was lying. But- how to tell? I needed a wallhack.
I didn't want to download and run one, since I'd have to trust who-knows-what from whatever website. Pak2 was another option, but using it didn't guarantee answers if he had a smart solution. Basically, I was looking at having to make my own wallhack, and I didn't want to give it that much effort... until recently. And after near a whole day of wrestling with Visual Studio, learning some quake functions, etc, I was able to succeed.
So I tested it on the dmtx server, and what I found is that cullentities is still enabled as expected, but when someone picks up a quad, you can then see them through the wall with a wallhack. You can see them whether or not the glow is visible from your point of view. This is a sort-of half solution which may be considered good enough, but it is not flawless.
Anyway, I wasn't sure what to do, so I searched the forum for anything about dmtx and Tremor that would let me get a lead-in on calling him out. So I found a thread about dmtx, and I was a bit shocked to see what lay therein. It turns out that Tremor's code is actually R00k's: http://quakeone.com/forums/quake-tal...quaketx-9.html. AND Tremor thinks that allowing such a limited wallhack ability is worth seeing quad glow... What this means is: the code is in public, I could have just seen it in the first place, and Tremor hadn't fixed the problem in some super secret smart way... in fact, he never even claimed it was.
(tl;dr) I wasted a day for nothing.
A this point, I am still inspired to find a flawless solution, but that will be a part #2 of this story, currently in progress.
Comment