Does someone have qc for a trigger that brings up an on-screen message for the duration of time the player is in a trigger brush? Something slightly different from trigger_multiple, in which the message is displayed for a set time after entering the brush? Like, the message would only disappear after the player has left the brush confines? Thanks in advance for any advice you can give.
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There is a bit of a problem here, and that is the amount of time centerprint text is on screen is determined by the client. I'm sure there's an easy solution if you use client-side qc, but it's not supported by every quake client.
You could surround the trigger_multiple with other trigger_multiples that have a blank message, thereby removing the centerprint text when a player leaves the main trigger. I imagine you'd need some space between the triggers to keep them from both going off at the same time.
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