Hi all,
This is possibly more a question for the likes of Baker, LH, Rook, RocketGuy, Spike and the like, so my apologies if the following bores people to death , but... put as simply as I can... How difficult is it to get a typical SP map to work with the RQuake Coop server? For example, as a proof of concept would it be a case of ensuring that the appropriate bsp file is on the server and the client and then use changelevel [Insert MapFileName].bsp to load the map? or are there modifications required to the individual mapfile itself (such as adding extra spawnpoints) that are required?
The reason I ask is that like many players I like the mod and have played the RQuake map set to death and wondered if it was a relatively simple task to add new maps. I was toying with the idea of adding a select map (eg. intro3) to enable easy selection but if its a case of having rip the RQuake codebase apart to this then it's almost certainly not going to happen.
Any constructive ideas, comments, thoughts are welcome.
Kind regards
Monty
This is possibly more a question for the likes of Baker, LH, Rook, RocketGuy, Spike and the like, so my apologies if the following bores people to death , but... put as simply as I can... How difficult is it to get a typical SP map to work with the RQuake Coop server? For example, as a proof of concept would it be a case of ensuring that the appropriate bsp file is on the server and the client and then use changelevel [Insert MapFileName].bsp to load the map? or are there modifications required to the individual mapfile itself (such as adding extra spawnpoints) that are required?
The reason I ask is that like many players I like the mod and have played the RQuake map set to death and wondered if it was a relatively simple task to add new maps. I was toying with the idea of adding a select map (eg. intro3) to enable easy selection but if its a case of having rip the RQuake codebase apart to this then it's almost certainly not going to happen.
Any constructive ideas, comments, thoughts are welcome.
Kind regards
Monty
Comment