Hello again!
I'm slowly learning stuff in every directions to build my unfinishable sprite-based mod(orTC?), got some test maps, new weapons in and i'm currently playing with all the bloody effects/audio.
I did the old inside3d tutorials for blood splats, ripped some code off the small mod compilation, tried brutalmod and i just found an old quake port, it's called Engoo from "leilei". I only tried engoo v2.77 and felt in love with the highest setting for gore, marvelous particle behaviour with nice audio! (Headpop mod is also good!)
>> I was wondering if i could get a similar particle effect using qc in darkplaces as i think that the engoo gore particle behaviour is engine coded.
Looking forward to mix the old square lovely particles of quake and sprites/splats/2d gibs for gore.
I currently have some gore effect with flying sprites and some that drips down on walls with buggy positions.
edit: quick record of engoo particle gore :
[ame]http://www.youtube.com/watch?v=OKAimw05pUI[/ame]
regards
I'm slowly learning stuff in every directions to build my unfinishable sprite-based mod(orTC?), got some test maps, new weapons in and i'm currently playing with all the bloody effects/audio.
I did the old inside3d tutorials for blood splats, ripped some code off the small mod compilation, tried brutalmod and i just found an old quake port, it's called Engoo from "leilei". I only tried engoo v2.77 and felt in love with the highest setting for gore, marvelous particle behaviour with nice audio! (Headpop mod is also good!)
>> I was wondering if i could get a similar particle effect using qc in darkplaces as i think that the engoo gore particle behaviour is engine coded.
Looking forward to mix the old square lovely particles of quake and sprites/splats/2d gibs for gore.
I currently have some gore effect with flying sprites and some that drips down on walls with buggy positions.
edit: quick record of engoo particle gore :
[ame]http://www.youtube.com/watch?v=OKAimw05pUI[/ame]
regards
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