Bunch of minor issues fixed today. It's starting to become quite playable
The skybox and tranparency thing that worked in a .pk3 but not extracted was due to an error I made when extracting the .pk3... yeah that stupid
What I found odd is that animated textures via numbered .skin files (each includes for example "replace "v_proxy" "models/weapons/v_proxy-0.tga"" and so on) works fine for .md3 models, but not for .psk models.
It also seems like .png transparency works fine in the CSQC menu, but in map textures you have to use a q3 shader to get transparency. I guess this might be by design, but for rapid prototyping it's a bit annoying.
The skybox and tranparency thing that worked in a .pk3 but not extracted was due to an error I made when extracting the .pk3... yeah that stupid
What I found odd is that animated textures via numbered .skin files (each includes for example "replace "v_proxy" "models/weapons/v_proxy-0.tga"" and so on) works fine for .md3 models, but not for .psk models.
It also seems like .png transparency works fine in the CSQC menu, but in map textures you have to use a q3 shader to get transparency. I guess this might be by design, but for rapid prototyping it's a bit annoying.
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