Update: I gave this little project a humble home page:
http://www.quakeone.com/qadapter
If you are interested in getting into mapping, one of the complaints was all of the setup required and, well, the hassles.
I've setup a package that someone can get off and running instantly upon installation. This package is incredibly easy to use and within 5 minutes of posting it at Func_Msgboard I had someone tell me this. This is unbelievable easy.
QuakeAdapter 1.0 for Worldcraft 3.3
1. Install the standard Worldcraft 3.3 Installer:
Download: Worldcraft 3.3 Installer - 1.9 MB
3. Install TexMex 3.4, a texture manager for Quake:
Download: TexMex 3.4 Installer - 1.0 MB
3. Install the QuakeAdapter for Worldcraft 3.3:
Download: QuakeAdapter for Worldcraft 3.3 - 14.4 MB
4. You are now 100% setup with all the best tools and everything is preconfigured.
5. Read the Worldcraft 1.6a Tutorial and find out how to things, it is very easy.
Later on, if you download textures (which as stored in a WAD file) or make your own (you can get textures at http://www.quaddicted.com/wads) be sure to save them to c:\program files\worldcraft\textures as the QuakeAdapter will ensure these are always converted to a format that Worldcraft 3.3 uses.
This is a prototype and I tested it numerous times, it should be solid as a rock. But often in live usage, things are discovered that didn't occur in testing. I doubt this is the case, but I can't be 1000% certain.
http://www.quakeone.com/qadapter
If you are interested in getting into mapping, one of the complaints was all of the setup required and, well, the hassles.
I've setup a package that someone can get off and running instantly upon installation. This package is incredibly easy to use and within 5 minutes of posting it at Func_Msgboard I had someone tell me this. This is unbelievable easy.
QuakeAdapter 1.0 for Worldcraft 3.3
1. Install the standard Worldcraft 3.3 Installer:
Download: Worldcraft 3.3 Installer - 1.9 MB
3. Install TexMex 3.4, a texture manager for Quake:
Download: TexMex 3.4 Installer - 1.0 MB
3. Install the QuakeAdapter for Worldcraft 3.3:
Download: QuakeAdapter for Worldcraft 3.3 - 14.4 MB
4. You are now 100% setup with all the best tools and everything is preconfigured.
5. Read the Worldcraft 1.6a Tutorial and find out how to things, it is very easy.
Later on, if you download textures (which as stored in a WAD file) or make your own (you can get textures at http://www.quaddicted.com/wads) be sure to save them to c:\program files\worldcraft\textures as the QuakeAdapter will ensure these are always converted to a format that Worldcraft 3.3 uses.
This is a prototype and I tested it numerous times, it should be solid as a rock. But often in live usage, things are discovered that didn't occur in testing. I doubt this is the case, but I can't be 1000% certain.
After Worldcraft 1.6a, Worldcraft became a Half-life map development package. The QuakeAdapter makes Worldcraft 3.3 into a Quake-friendly map development tool. The main advantages of Worldcraft 3.3 over Worldcraft 1.6a is that it is has rotation and OpenGL acceleration. Worldcraft was discontinued and renamed to Valve Hammer later on, but Worldcraft 3.3 is permitted for Quake map development, it just wasn't easy before this.
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