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Set up WC3.3 and quakeadapter - maps compile - map in game has no textures!

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  • Set up WC3.3 and quakeadapter - maps compile - map in game has no textures!

    I hope someone can help me. I installed WorldCraft 3.3 to c:\program files\worldcraft, installed the QuakeAdapter properly AND set up WC to all the dirs! It compiles fine and runs the darkspaces engine with my map NP at all! But, while compiling the only bad message is "WARNING: No valid wadfiles in worldmodel" and the map has no textures.

    As I said its all set up compiles and runs, WADs are in the wads dir, but file->run compiles and then I get no textures. My darkspaces directory is on the e: drive tho so maybe thats a prob? Please help someone lol

    KN

  • #2
    Typically, if I'm correct, it means the textures were not found by the map compiler.

    Make sure the WAD file in question existing in HLWAD format in C:\program files\Worldcraft\textures

    Was the map ...

    #1 developed from scratch using WC 3.3 or

    #2 did you pull in a map created in another editor?

    If #1 ....

    Do the textures show up while using Worldcraft 3.3?

    If #2 ....

    Make sure that there is a corresponding WAD converted to HLWAD format.

    If you need more help, keep posting and we'll get this figured out. This problem occurred for me once and it was a simple oversight I made.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      It means that you haven't specified wads to use.
      Quake 1 Singleplayer Maps and Mods

      Comment


      • #4
        Originally posted by Baker
        Typically, if I'm correct, it means the textures were not found by the map compiler.

        Make sure the WAD file in question existing in HLWAD format in C:\program files\Worldcraft\textures

        Was the map ...

        #1 developed from scratch using WC 3.3 or

        #2 did you pull in a map created in another editor?

        If #1 ....

        Do the textures show up while using Worldcraft 3.3?

        If #2 ....

        Make sure that there is a corresponding WAD converted to HLWAD format.

        If you need more help, keep posting and we'll get this figured out. This problem occurred for me once and it was a simple oversight I made.

        K thanks for the reply, sorry that I didnt reply sooner it was late night when I posted and I went to bed.

        It is a fresh install of WC3.3 and I right away installed the QuakeAdapter. So the Wads are HLWAD converted already, the installer took care of that I guess.

        This is a new map from scratch basically a large hollow box with a player start and a light just to test lol.

        The textures do show in WC3.3 and I have corectly applied them to the floor walls and ceiling in the room. And the settings apear to be right, the tools are all in c:\program files\worldcraft\quaketools the game is in e:\games\darkspaces\ and the maps go to e:\games\darkspaces\id1\maps\



        Any other ideas?

        oh and here is a bit of message from the compile window -

        ------ FinishBSPFile ------
        WriteBSPFile: E:\games\darkplacesengine20060725\id1\maps\test1.b sp
        34 planes 680
        130 vertexes 1560
        12 nodes 288
        3 texinfo 120
        110 faces 2200
        48 clipnodes 384
        7 leafs 196
        150 marksurfaces 300
        472 surfedges 1888
        237 edges 948
        0 textures 0
        lightdata 0
        visdata 0
        entdata 255


        KN
        Last edited by biffsnot; 08-09-2006, 02:47 PM.

        Comment


        • #5
          You have to specify the wadfile(s) to use in worldspawn, eg
          "wad" "quake.wad"

          This might help you: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html
          Quake 1 Singleplayer Maps and Mods

          Comment


          • #6
            biffsnot, can you post the entire compile log from the "Process Window"?

            Highlight all of the text in the WC3.3 Process Window and right click and then click copy, and then do a CTRL-V in a reply box.

            ** Executing...
            ** Command: Change Directory
            ** Parameters: c:\quake


            ** Executing...
            ** Command: Copy File
            ** Parameters: "c:\program files\worldcraft\maps\test1.map" "c:\quake\id1\maps\test1.map"


            ** Executing...
            ** Command: c:\program files\worldcraft\quaketools\nomapversion.exe
            ** Parameters: "c:\quake\id1\maps\test1"


            ** Executing...
            ** Command: c:\program files\worldcraft\quaketools\txqbsp.exe
            ** Parameters: "c:\quake\id1\maps\test1"

            TxQBSP 1.12 -- Modified by Bengt Jardrup

            Inputfile: c:\quake\id1\maps\test1.map
            Outputfile: c:\quake\id1\maps\test1.bsp
            ------ LoadMapFile ------
            42 faces
            7 brushes
            2 entities
            1 miptex
            3 texinfo

            Building hulls sequentially...
            Processing hull 0...
            ------ Brush_LoadEntity ------
            ----+----+
            7 brushes read
            ------ CSGFaces ------
            ----+----+
            42 brushfaces
            30 csgfaces
            18 mergedfaces
            ------ SolidBSP ------
            62 split nodes
            19 solid leafs
            44 empty leafs
            0 water leafs
            307 leaffaces
            307 nodefaces
            ------ FillOutside ------
            38 outleafs
            ------ MergeAll ------
            12 mergefaces
            ------ SolidBSP ------
            ----+----+
            12 split nodes
            7 solid leafs
            6 empty leafs
            0 water leafs
            150 leaffaces
            110 nodefaces
            ------ Portalize ------
            6 vis leafs
            12 vis portals
            ------ Tjunc ------
            68 world edges
            304 edge points
            32 edges added by tjunctions
            0 faces added by tjunctions
            ------ MakeFaceEdges ------
            ----+----+
            ------ GrowRegions ------
            Processing hull 1...
            ----+----+
            ----+----+
            Processing hull 2...
            ----+----+
            ----+----+

            ------ FinishBSPFile ------
            WriteBSPFile: c:\quake\id1\maps\test1.bsp
            34 planes 680
            130 vertexes 1560
            12 nodes 288
            3 texinfo 120
            110 faces 2200
            48 clipnodes 384
            7 leafs 196
            150 marksurfaces 300
            472 surfedges 1888
            237 edges 948
            1 textures 21808
            lightdata 0
            visdata 0
            entdata 255

            Elapsed time : 0:03

            Peak memory used : 0.2 MB

            ** Executing...
            ** Command: c:\program files\worldcraft\quaketools\vis.exe
            ** Parameters: "c:\quake\id1\maps\test1"

            ---- Vis 2.31 ---- Modified by Bengt Jardrup

            File: c:\quake\id1\maps\test1.bsp
            6 portalleafs
            12 numportals
            State file out of date, will be overwritten
            testlevel = 4

            Base: 0.0, Elapsed: 0:00
            Base: 100.0, Elapsed: 0:00

            Full: 0.0, Elapsed: 0:00
            Full: 100.0, Elapsed: 0:00

            average leafs visible: 6
            max leafs visible: 6 near (-128 224 -256), 1/6
            c_chains: 78
            visdatasize: 6 compressed from 6

            Elapsed time : 0:00

            ** Executing...
            ** Command: c:\program files\worldcraft\quaketools\light.exe
            ** Parameters: "c:\quake\id1\maps\test1"

            ----- Light 1.43 ---- Modified by Bengt Jardrup

            File: c:\quake\id1\maps\test1.bsp
            2 entities read, 0 are lights, 110 faces, 0.0M casts

            Light: 0.0, Elapsed: 0:00
            Light: 100.0, Elapsed: 0:00

            lightdatasize: 0

            Elapsed time : 0:00
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Ok, moved my darkplaces directory to c:\darkspaces and changed the WC3.3 configs to reflect that and now it compiles with textures. Thank you all for your help I dont know why it would give me a prob for such a simple thing lol. Must be due to the way WC3.3 has to be hacked to work with quake well.

              Comment


              • #8
                I don't have multiple drives to test it on, but that makes a lot of sense.

                All versions of Worldcraft including 1.6a and 3.3 use basically a batch file process to execute the compile, so this behavior isn't anything unique to use with the QuakeAdapter.

                I'm glad it works now. :d
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment

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