After trying a lot plotting in qc with proqcc I reached the moment I can spawn a newboss in Quake1.
Fine to see, but it still has no defend, it just appears in its animation frames.
In this stadia it rises up, untill it sees the player, then in freezes because it has no target_hunt.
So I turned the monster, and when you shoot it , it centers to the player, fighting with still no defend.
What I don't understand is, that after it gets killed, it rises up its first stand position again. As if after the die-frames it can run up back to its first standposition. I really don't know where to find the cause of this.
http://members.home.nl/gimli/bos.dz
Fine to see, but it still has no defend, it just appears in its animation frames.
In this stadia it rises up, untill it sees the player, then in freezes because it has no target_hunt.
So I turned the monster, and when you shoot it , it centers to the player, fighting with still no defend.
What I don't understand is, that after it gets killed, it rises up its first stand position again. As if after the die-frames it can run up back to its first standposition. I really don't know where to find the cause of this.
http://members.home.nl/gimli/bos.dz

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