If you wanted to put music in a quake level, but didn't want to just loop a short .wav file, how would you do it?
I'm talking about environmental, positional music, like playing a music file (e.g., an .mp3) when you enter a particular room. I would be willing to use .qc, but am reluctant to do a custom engine mod (I've seen the tutorials, though)
I think fuhquake interfaces with winamp, but that's for quakeworld, no? Is there a popular engine for netquake that plays mp3s?
I'm talking about environmental, positional music, like playing a music file (e.g., an .mp3) when you enter a particular room. I would be willing to use .qc, but am reluctant to do a custom engine mod (I've seen the tutorials, though)
I think fuhquake interfaces with winamp, but that's for quakeworld, no? Is there a popular engine for netquake that plays mp3s?
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