I remember giving a trigger a billion health was one way.
It would bleed, though.
There was another, improved method, that came after that, but I don't quite remember it.
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http://quakelab.planetquake.gamespy.com/tricks.htm
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Making a map but want invis textures?
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Its the CTF map where the flags are side by side but separated by a 'window'
I don't remember being able to shoot through it tho? I could be wrong
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Originally posted by Phenom View PostDammit C*S you said you'd keep quiet... time to send out the goons..
Really though, i'd like figure this out. I've seen it done on a CTF map
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It can be difficult to do, you name the texture "skip" and use Tyrann's skip remove utility which removes the texture making the wall transparent.
http://disenchant.net/files/temp/skippy-0.0.zip
I can't always get this utility to work with all map compilers, but that is how it can be done.
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Me thinks that phenom is going to alter the dm3 map source with transparent walls and use that in rage ;P
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use "clip" as texture... thats all
edit: oh u want nades to bounce of of em too? hmm not sure if that can be done.. that would require transparent textures
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Making a map but want invis textures?
Hey anyone know by chance how to create a 100% transparent brush?
Meaning I want the brush not to be seen but it would still block a player's path not allowing them or any projectiles to pass the brush? Thanks!Tags: None
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