So i was bullshitting with perov, and we came up with this idea and we thought it would kickass. It would be a COOP game with 2 teams. Objective is to kill as many monsters as possible and you get points for the monsters you kill. each monster is worth so many points. You could get bonuses too for not dieing and whatnot. You couldnt kill the other team. Hmm yea thats all i could think for now. sounds like fun. someone should make it. it would be l33t.
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The way I want to do it is by spawning one team out of the exit point and the other at the entrance and have the two teams fight team deathmatch style, but with big grizzling monsters every where.Qoetia B4 == 1.93Mb
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!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Originally posted by Senban View PostThe way I want to do it is by spawning one team out of the exit point and the other at the entrance and have the two teams fight team deathmatch style, but with big grizzling monsters every where.
Something similar has been done. Here it is:
http://qarchive.quakedev.com/Old%20A...y/duelcoop.txt
http://qarchive.quakedev.com/Old%20A...y/duelcoop.zip
Teamplay mod directory (also useful): http://qarchive.quakedev.com/?dir=./...uakec/teamplay
Here's the same mod by the same guy, but with a different name:
http://qarchive.quakedev.com/Old%20A...play/sge10.txt
But what I want is 1 team as monsters, the other team as players, and players fight to make it to the exit. Monsters try to stop them. Something along those lines. Like duelcoop above.Last edited by gulliver-trans; 06-03-2007, 01:15 PM.
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Originally posted by gulliver-trans View PostBut what I want is 1 team as monsters, the other team as players, and players fight to make it to the exit. Monsters try to stop them. Something along those lines.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Hmm. I also remember a mod where every player was a Monster, but it was purely DM, and you could choose your monster class. Hmm. Actually I think you could even choose player class.
This might be it:
http://qarchive.quakedev.com/Old%20A...ers/morph2.txt
http://qarchive.quakedev.com/Old%20A...ers/morph2.zip
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Here's something similar, with source code, but it doesn't do all monsters.
http://qarchive.quakedev.com/Old%20A...s/mon_dm09.txt
http://qarchive.quakedev.com/Old%20A...s/mon_dm09.zip
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Here's another related mod: (a zombie is spawned where you die?)
http://qarchive.quakedev.com/Old%20A...trouble_09.txt
http://qarchive.quakedev.com/Old%20A...trouble_09.zipLast edited by gulliver-trans; 06-03-2007, 01:14 PM.
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Oh, right, that'll be my memory getting tangled up. mon_dm I have definately played before, I'm going to have to have a look at the code for that, maybe add a menu and bots, modify the speed the different monsters move at for even better authenticity and so on. With that as a code base monster vs player teamplay is defiately possible. Probably.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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