You might want to look at various Matrix mods and wallclimbing mods. AFAIK it's a serious pain in the ass without some engine coding. I remember there was some guy who tried wallclimbing for Quake1, but pretty much gave up and moved the project to Q2.
I also remember playing with... punchangle (I forget what it's called), when I tried to do it myself. It takes some hacking.
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Backflips and ground rolls.
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interesting idea but I would find that feature hard to get used to
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IHOC Quake already had a JetPack home.ihoc.net : seattle washington or ihoc.clan-rum.org : atlanta georgia
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Backflips and ground rolls.
I've always thought it would be cool to have unrestricted freelook when you're not on the ground, by which I mean being able to look straight up or down and keep going. You could then set it up so that if you hit jump while looking down you do a ground roll or if you spin the mouse backwards while in the air you do a backflip. Side flips and rolls would come from holding +strafe.
Even cooler, if you had a jetpack (in the next version of SuperCoop the bio suit will have a jetpack built in) it would let you do loop the loops.
Does anyone know how to do this in progs or would it have to be done in the engine?Tags: None
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