(copy/pasta of my Func_Msgboard post)
Using Pak Explorer (PakExpl.exe), I unzipped pak0.pak (in the Quake/rerelease/id1 folder) and have discovered that new, revised models are actually md5 meshes with animations. I can pull these up in blender 2.9 using the following importer/exporter:
https://github.com/KozGit/Blender-2....t-export-addon
All the textures are lmp files. I have a simple c/c++ utility that converts these to BMP bitmaps if anyone is interested.
I'm debating adding md5 support into my one quake branch.
Using Pak Explorer (PakExpl.exe), I unzipped pak0.pak (in the Quake/rerelease/id1 folder) and have discovered that new, revised models are actually md5 meshes with animations. I can pull these up in blender 2.9 using the following importer/exporter:
https://github.com/KozGit/Blender-2....t-export-addon
All the textures are lmp files. I have a simple c/c++ utility that converts these to BMP bitmaps if anyone is interested.
I'm debating adding md5 support into my one quake branch.
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