Originally posted by Spirit
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I do things very incrementally, so aguirRe or someone else could, if they wanted to, add stuff to another engine without too much trouble from just about anything I've been working on.
I've looked thru DarkPlaces, FTE and Quakeworld for ideas on how to handle map download (curl method, http download, DP protocol method, QW protocol method).
I'd really like things to be nicer for single player use as well, not just multiplayer, but single player gets into complexities of course.
I will talk more about this some other time, but I *do* know of some things that would be needed for automatic mod installation that would require extra information. I mean, the Game-A-Tron does exactly that. But it needs about 10 extra fields to know how to handle the process. Maybe altering the Quaddicted database for this or having a Quaddicted-auto-generated .txt file with this info would be a good fit.
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