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converting doom wads to quake bsps
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Just play doom wads using Jdoom (doomsday) or Risen3d or any other port of your preference, and your dooming experience will not be anything less than quaking. At least for the most part.
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The download on that page doesnt work.Originally posted by Fraggin View PostFound it
http://doom.planetquake.gamespy.com/
It's so old, dunno if this would work out or not.
This might be a great project if someone else can write a program that can help convert favorite doom1/2 maps into quake maps.
In the meantime, I'll look into these files.
This one does http://files.filefront.com/YPODzip/;.../fileinfo.html
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I heard Spike (the engine coder behind the FTE engine) say that it would be easier to make a Quake engine load Wolfenstein3d maps than it would be to make it load Doom maps. This was a while ago, though.
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Found it
http://doom.planetquake.gamespy.com/
It's so old, dunno if this would work out or not.
This might be a great project if someone else can write a program that can help convert favorite doom1/2 maps into quake maps.
In the meantime, I'll look into these files.
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Used to be. I don't think it ever worked too well. I would look on a CDROM.com backup.
Actually, there was a doom TC you might hunt for. I think it was called YPoD
(your path of destruction?)
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Maps of course.Originally posted by Spirit View PostAre you talking about the textures or the maps?
What I want is a tool that loads the doom 2 maps and then using a tool to change all of the textures from Doom 2 to Quake 1 textures all the while keeping the architectural layouts intact, if possible and then save them as a quake.bsp file.
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converting doom wads to quake bsps
Is there a program that can take a doom 2 wad file and convert it to a quake bsp file with tools to simply change all of the doom textures to a quake texture?Tags: None
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