I don't think solutions to the problem (if found) should be disclosed, unfortunately. An indication found and used to determine that a player is using a bot will be changed when discovered and shared, assuming anyone is making q1 bots any more.
I think MH is giving more credit to bot player prediction than is due... If the bot sees a player run into a room (as example, in dm3, player runs to RA room from rotunda), the bot could possibly mark that area for a few seconds, but there's no more information to predict if the target will camp, take tunnel to mound, or the path to SNG, or even come back out to rotunda. *IF* there are items, perhaps clients can tell when they are touched. I don't know if items are occluded like clients.
I also see directions of projectiles being used to determine possible player locations, but it seems a bit weak. If a bot could somehow match a certain projectile to a sound played recently, it'd be quite easy to calculate where the player was at some time previous. Although it is more useful than nothing, it's still quite a bit less helpful than a wallhack.
I think MH is giving more credit to bot player prediction than is due... If the bot sees a player run into a room (as example, in dm3, player runs to RA room from rotunda), the bot could possibly mark that area for a few seconds, but there's no more information to predict if the target will camp, take tunnel to mound, or the path to SNG, or even come back out to rotunda. *IF* there are items, perhaps clients can tell when they are touched. I don't know if items are occluded like clients.
I also see directions of projectiles being used to determine possible player locations, but it seems a bit weak. If a bot could somehow match a certain projectile to a sound played recently, it'd be quite easy to calculate where the player was at some time previous. Although it is more useful than nothing, it's still quite a bit less helpful than a wallhack.
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