Recently I started taking an interest in really getting to know QuakeC. And thanks to reading the QuakeC specs, tutorials, some help from the Inside3d guys and ... in ways I'm sure he won't immediately understand, Bam (poq_ieee/bam, heh) -- I'm quickly getting a very strong handle on it.
(Although I fear the dreaded QuakeC quirks, bugs, and so forth).
I'm no Rook, but I've been looking around at an assortment of bizarre things that interest me (no one could guess :d ).
Anyway, the thing that has always aggravated me about Quake is how damn hard it is to get properly polished mods done in a non-ignorant way.
Aside from CAx, Rune Quake, CRMOD, RQuake where elite coders with 10 years of hard core experience, it is difficult to find mods that are universally "properly" done in that they function ideally in all contexts of use.
I'll just give a couple of examples:
1. ffa.quakeone.com was Dreadful's attempt to setup an FFA server. Well, if you use progs 1.06 to do that, you are dealing with a severe feature deficit including the lack of an observer system, admin system, voting system, plus free bugs (some bad!) from the original Quake progs.dat. Maybe even ban file support deficit. For example, what if you just want to watch?
2. You could also use Canadian*Sniper's NewDM as an example. His ideas to balance out the game play worked very well, but of course the lack of vote-map and other stuff was a real obstacle.
3. Bot support. Can be real hard to integrate into some of the mods out there.
There is some very innovative lost knowledge out there. Some of the things Roderick Shertler did/discovered/coded was very innovative.
Right now, I'd say all of this works as a major deterrent to anyone trying to make anything new. What if that changed?
No answers; only questions.
Still, the idea of a universal original Quake that made life easy and kept all the promises of what Quake could have been if everything weren't so damn hard is rather appealing.
I don't know if this reasonably possible, but I don't know that it isn't either. But I do know that anyone with a gameplay idea X doesn't want to do also be put through the hell of implementing vote system Y, admin system Z, observer system W, independently and time consumingly discover the Quake bugs and kill them T, or figure out some way to add optional bots S or the other stuff (TM) that sucks.
(Although I fear the dreaded QuakeC quirks, bugs, and so forth).
I'm no Rook, but I've been looking around at an assortment of bizarre things that interest me (no one could guess :d ).
Anyway, the thing that has always aggravated me about Quake is how damn hard it is to get properly polished mods done in a non-ignorant way.
Aside from CAx, Rune Quake, CRMOD, RQuake where elite coders with 10 years of hard core experience, it is difficult to find mods that are universally "properly" done in that they function ideally in all contexts of use.
I'll just give a couple of examples:
1. ffa.quakeone.com was Dreadful's attempt to setup an FFA server. Well, if you use progs 1.06 to do that, you are dealing with a severe feature deficit including the lack of an observer system, admin system, voting system, plus free bugs (some bad!) from the original Quake progs.dat. Maybe even ban file support deficit. For example, what if you just want to watch?
2. You could also use Canadian*Sniper's NewDM as an example. His ideas to balance out the game play worked very well, but of course the lack of vote-map and other stuff was a real obstacle.
3. Bot support. Can be real hard to integrate into some of the mods out there.
There is some very innovative lost knowledge out there. Some of the things Roderick Shertler did/discovered/coded was very innovative.
Right now, I'd say all of this works as a major deterrent to anyone trying to make anything new. What if that changed?
No answers; only questions.
Still, the idea of a universal original Quake that made life easy and kept all the promises of what Quake could have been if everything weren't so damn hard is rather appealing.
I don't know if this reasonably possible, but I don't know that it isn't either. But I do know that anyone with a gameplay idea X doesn't want to do also be put through the hell of implementing vote system Y, admin system Z, observer system W, independently and time consumingly discover the Quake bugs and kill them T, or figure out some way to add optional bots S or the other stuff (TM) that sucks.
Comment