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  • #16
    Originally posted by ceriux View Post
    Baker can i ask for you help again? iv done everything in all the tutorials i can find... but i cant seem to get my server to show up in a list other than the darkplaces list which in turn only dark places users can connect to... and i want a wider variety of users to be able to connect... is there anything else you can help me with?
    DarkPlaces protocol 7, which is no doubt what you are using, is bandwidth friendly so it can be used for a home-based server.

    However, only DarkPlaces clients can connect to it. (Additional information: DPP7 is not compatible with qstat.org's Quake server browser meaning it can't be listed in, say, the QuakeOne.com server browser. Just extra information.)

    You could run the "quake" protocol, and then ProQuake/Qrack/JoeQuake and other regular Quake clients could connect, but it is my understanding that you have a home-based and it's very unlikely that it would perform well without a fatpipe.

    The regular Quake protocol ("NetQuake") only performs well on fat bandwidth dedicated servers.

    I'm out of town but when I get back I'll see what options realistically exist for you.

    Combined with your MOTD QuakeC thing and some of the other things you have discovered, you probably now see why a number of things in Quake are difficult to do.

    I'm not familiar enough with Prydon Gate to know whether it is DarkPlaces-locked. If it isn't there is a chance it could run the Quakeworld protocol via ZQuake, and then DarkPlaces and ezQuake would in theory be able to connect. [Note: this is a risky proposition; I don't have any faith in things that haven't been tried successfully in the past.]
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      as far as i know... prydon gate is supposed to be made to work with ANY of the older quake clients which is why it doesnt use a certain model format or something... and iv tested all of those clients earlyier and it seems to run best on qrack because on "dark" it plays fairly well , but if anything that has magic, or a large ammount of enemies the game itself lags out... expecially since the mod uses a cursor to move around and such.... the only bug i found on qrack so far is that there's a community chest and it just doesnt show up... all of the other clients crashed because they couldnt find a model or something which non of the other clients had a problem finding and using. but maybe the protocol thing your talking about could be my problem. Thank you again for your help, youve been very kind.

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