Announcement

Collapse

Discord link fixed!

FYI for anyone who was having trouble using https://discord.quakeone.com that link is now fixed!
See more
See less

Dark Places Dedicated

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ceriux
    replied
    as far as i know... prydon gate is supposed to be made to work with ANY of the older quake clients which is why it doesnt use a certain model format or something... and iv tested all of those clients earlyier and it seems to run best on qrack because on "dark" it plays fairly well , but if anything that has magic, or a large ammount of enemies the game itself lags out... expecially since the mod uses a cursor to move around and such.... the only bug i found on qrack so far is that there's a community chest and it just doesnt show up... all of the other clients crashed because they couldnt find a model or something which non of the other clients had a problem finding and using. but maybe the protocol thing your talking about could be my problem. Thank you again for your help, youve been very kind.

    Leave a comment:


  • Baker
    replied
    Originally posted by ceriux View Post
    Baker can i ask for you help again? iv done everything in all the tutorials i can find... but i cant seem to get my server to show up in a list other than the darkplaces list which in turn only dark places users can connect to... and i want a wider variety of users to be able to connect... is there anything else you can help me with?
    DarkPlaces protocol 7, which is no doubt what you are using, is bandwidth friendly so it can be used for a home-based server.

    However, only DarkPlaces clients can connect to it. (Additional information: DPP7 is not compatible with qstat.org's Quake server browser meaning it can't be listed in, say, the QuakeOne.com server browser. Just extra information.)

    You could run the "quake" protocol, and then ProQuake/Qrack/JoeQuake and other regular Quake clients could connect, but it is my understanding that you have a home-based and it's very unlikely that it would perform well without a fatpipe.

    The regular Quake protocol ("NetQuake") only performs well on fat bandwidth dedicated servers.

    I'm out of town but when I get back I'll see what options realistically exist for you.

    Combined with your MOTD QuakeC thing and some of the other things you have discovered, you probably now see why a number of things in Quake are difficult to do.

    I'm not familiar enough with Prydon Gate to know whether it is DarkPlaces-locked. If it isn't there is a chance it could run the Quakeworld protocol via ZQuake, and then DarkPlaces and ezQuake would in theory be able to connect. [Note: this is a risky proposition; I don't have any faith in things that haven't been tried successfully in the past.]

    Leave a comment:


  • ceriux
    replied
    Baker can i ask for you help again? iv done everything in all the tutorials i can find... but i cant seem to get my server to show up in a list other than the darkplaces list which in turn only dark places users can connect to... and i want a wider variety of users to be able to connect... is there anything else you can help me with?

    Leave a comment:


  • ceriux
    replied
    thanks again man if i have any other problems or questions ill be sure to post here

    Leave a comment:


  • Baker
    replied
    Originally posted by ceriux View Post
    cant find anything to make quake use my dynamic ip now instead...
    Do they assign you an ip address? I have no idea how dyndns works. You should be able to add -ip xx.xx.xx.xx to the command line to force it use a specific ip address, but this maybe a false "lead" because honestly I don't know the first thing about dyndns and how it works.

    You might be able to get some help on IRC at irc://irc.anynet.org/darkplaces, DarkPlaces is used for Nexuiz and I can't imagine that no one has ever tried this.

    also, is there a bot i can use that sits in spectators and says things iv chosen it to say when people join?
    You could take Frikbot and edit the code and recompile it, but that's QuakeC and more of the realm of Inside3d than here. There is IRC for QuakeC, irc://irc.anynet.org/qc also.
    Last edited by Baker; 09-10-2008, 09:02 PM.

    Leave a comment:


  • ceriux
    replied
    cant find anything to make quake use my dynamic ip now instead...

    also, is there a bot i can use that sits in spectators and says things iv chosen it to say when people join?
    Last edited by ceriux; 09-10-2008, 08:32 PM.

    Leave a comment:


  • ceriux
    replied
    alrighty my lil bro can join and see the server just got to figure out how to use the DNS instead of my ip, which im working on now. then a website and forums!

    Leave a comment:


  • Baker
    replied
    Try to connect to yourself first via your internet ip. If you can't connect to your own server using your internet ip then no one else can.

    Your internet IP is: http://whatismyip.com/ <-- click that

    Start the dedicated server and then start a client even on the same machine and then type connect xxx.xxx.xxx.xxx


    Router fixing via port forwarding (the ip here is not your internet ip, it's your lan ip)
    -------------

    1. Click Start -> Run -> Cmd and go to the black DOS screen
    2. Type ipconfig and then press Enter.
    3. There will be an ip like 192.168.1.100 or 192.168.1.101, that is your LAN ip
    4. Then you need to open your router, usually by typing 192.168.1.1 and then forward all UDP packets to whatever your LAN ip is from step #3.

    You also need to be absolutely sure your software firewall is down (Norton or whatever, if you have one).


    Go to router page via 192.168.1.1 via web browser (usually ... almost always with Linksys):



    Find out where forwarding is done:



    Forward all UDP ports to the LAN ip of your computer:



    This should be enough to figure this out, but if not Linksys does have technical support (in India) and but they will actually help you out with port forwarding on the phone.

    Leave a comment:


  • ceriux
    replied
    sorry for double post, but apparently my little brother cant even see the server, do you know of a good router/firewall guide for quake 1 and lynksys?

    Leave a comment:


  • Baker
    replied
    Wikipedia:

    http://en.wikipedia.org/wiki/Dyndns

    Site:

    http://www.dyndns.com/

    I don't know what that no-ip.com is, they must have grabbed some domain name similar to dyndns to make it appear like the same company.

    You would want this:

    Free Dynamic DNS

    http://www.dyndns.com/services/dns/dyndns/

    Leave a comment:


  • ceriux
    replied
    ahh alright ill google up that name and see what i can find maybe something to point me out to what ever the new one is.

    Leave a comment:


  • Baker
    replied
    Originally posted by ceriux View Post
    so do i have to download or do anything special to use the no-ip route?

    also thanks again for awnsering all my questions and so quickly.
    I've never used it, but my understanding is that something runs on your computer to monitor your ip to keep it sync'd with the DNS at all times.

    It used to be known as dyndns.org and was a way for people to host their own web server without static ip. Obviously it was used for game servers too.

    I'm saying "was" just because the name changed, I'm certain no-ip.com is very widely used in particular for people who need a dot.com for a website they wish to host themselves and for game servers too.

    Leave a comment:


  • ceriux
    replied
    so do i have to download or do anything special to use the no-ip route?

    also thanks again for awnsering all my questions and so quickly.

    Leave a comment:


  • Baker
    replied
    Originally posted by ceriux View Post
    how would i find out if my ip is static or not?
    Unless you paying extra for static-ip from your isp, as a rule of thumb your ip isn't static. ISPs like to charge extra for that.

    i mean the server shows up in the list of few darkplaces servers that are there and i can join no problem. In a little bit im going to have my little brother try and join to see whats up with that.
    DarkPlaces has some very nice and enhanced master server code which guarantees your server is listed in the DarkPlaces server browser (it sends a little heartbeat to the master server every so often).

    To DNS alias a server, that doesn't work because a web server has a table of forwarded DNS to ip xxx.xxx.xxx.xxx and can't deal well with something that changes on the fly.

    The no-ip.com has a special way of handling that via software.

    i do plan on keeping it a permanent server making a website forum and more.

    oh and thanks for your help any way you could point me out to a list of server commands and such ?
    thanks again!
    Well you want to have maxplayers set (maxplayers 8 ) and the name, the rest of the command line and other important variables are highly determined by the mod.

    DarkPlaces dynamically allocates memory so unlike other Quake servers, it doesn't need an allocation.

    This isn't very helpful unless you know what you are looking for but there is a console command and command line reference for Quake at http://console.planetquake.gamespy.com/

    In addition, there is a DarkPlaces IRC channel.

    However, other than setting sv_public 1 so it lists in the DarkPlaces server browser, there isn't that much to do other than making sure other people can connect to your server (sometimes firewall or router fun can come into play).

    DarkPlaces has a protocol command, I believe it is sv_protocol, where you control how the server works. sv_protocol defaults to dpp7 which is a very bandwidth friendly setup that uses prediction and very nice compression, however only DarkPlaces clients will be able to connect to it. You can also use sv_protocol quake, but original Quake (NetQuake) like the servers listed here is usually not very bandwidth friendly unless the hosting server is a big fat dedicated corporate gaming server (usually runs $20-$30/mo, one example of a company that is very popular).

    Leave a comment:


  • ceriux
    replied
    alright well im hosting it off of my computer for now, till i get a new job then im going to be renting a server , how would i find out if my ip is static or not? i mean the server shows up in the list of few darkplaces servers that are there and i can join no problem. In a little bit im going to have my little brother try and join to see whats up with that.

    i do plan on keeping it a permanent server making a website forum and more.

    oh and thanks for your help any way you could point me out to a list of server commands and such ?
    thanks again!

    Leave a comment:

Working...
X