It wasn't as painful as I thought it would be.
Actually, it was more of a challenge getting the compile stuff to work.
Mac OS/X has a development environment called XCode available for free. It wasn't installed by default (aggravation #1, I'm looking where it is supposed to be and Googling for how to start it, haha). It wasn't on the installation DVD (aggravation #2 ... liars!). It was on the 2nd installation CD.
I had to install XCode and then the compile failed because GCC 3.3 wasn't installed so I had to go back and do that and I accidentally reinstalled XCode (takes about 30 minutes and you can't cancel as far as I can tell).
Finally I got GCC 3.3 installed and opened Wood's Mac ProQuake project and clicked build and then copied it to my Quake folder and ran it for a test drive and it seems to run fine.
I don't know the priority of playing around with a Mac build versus some of the other Quake stuff I want to do, but I suspect tomorrow I'll start playing around and at least some of the easier to implement bug-fixed/enhancements that I did for ProQuake 3.99. Considering that I don't have to use the Mac to edit the code and much of it is operating system neutral, this seems rather likely.
Actually, it was more of a challenge getting the compile stuff to work.
Mac OS/X has a development environment called XCode available for free. It wasn't installed by default (aggravation #1, I'm looking where it is supposed to be and Googling for how to start it, haha). It wasn't on the installation DVD (aggravation #2 ... liars!). It was on the 2nd installation CD.
I had to install XCode and then the compile failed because GCC 3.3 wasn't installed so I had to go back and do that and I accidentally reinstalled XCode (takes about 30 minutes and you can't cancel as far as I can tell).
Finally I got GCC 3.3 installed and opened Wood's Mac ProQuake project and clicked build and then copied it to my Quake folder and ran it for a test drive and it seems to run fine.
I don't know the priority of playing around with a Mac build versus some of the other Quake stuff I want to do, but I suspect tomorrow I'll start playing around and at least some of the easier to implement bug-fixed/enhancements that I did for ProQuake 3.99. Considering that I don't have to use the Mac to edit the code and much of it is operating system neutral, this seems rather likely.
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