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How would i make an item spawn after pressing a button? like an ammo box or something? would i tie the ammo to a trigger_multiple and a trigger_multiple to my button? something like....
Directly, it isn't possible, so try the following:
If it's making an item appear that can reappear in multiplayer, and it's an item that the player is likely to have wanted to collect anyway, then you can use the SUB_Regen hack as detailed here (post #4).
Otherwise, you either want to make the item fall into the area where the player is (not always reliable), open up a wall and have the item behind (commonly done... also fun to put a monster in there as well), or have a func_door in the floor, and then have another below it that lifts the item into place. This will be tricky to make the lighting work with, though. A func_door in a wall is your best bet, I think.
To spawn an item from nowhere requires custom QC, that I'm not sure how to write. The result might be similar to how spawn64 works for monsters, though.
16:03:04 <gb> when I put in a sng, I think I might need nails
16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve
well that right, you can use triggers to spawn monsters at a certain time why not ammo? maybe ill look into the qc and see what i can learn thanks again guys.
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