no modern engine has a concept of palettes any more. Any palette in a modern quake engine is for compatibility only, the rest is all rgb.
roq files are always supported by fte, but can be a little large and awkward to generate.
berkelium plugin can be used for web pages, including youtube. see example videomap line.
fte's avformat plugin can be used via an av: or avs: prefix to gain access to more codecs/formats.
the commented out lines other than that extra videomap line can be used to enable lightmaps on the shader.
you can use the old DP_GECKO_SUPPORT extension to control browsers and stuff via csqc/menuqc. the 'name' argument is the name of the shader, and controls the first videomap object in the shader. with this extension you can generate mouse movements and other input events, as well as a few other commands.
you can use DP_QC_GETSURFACE to determine the texture coord and thus determine the desired mouse position from a world coordinate. Needs some maths to go with it though, but you can use this for web-browsers-on-walls if the need ever arises.
Code:
muh_bad { // { // map $lightmap // } { // videomap berkelium:http://google.co.uk videomap videos/foo.roq // blendfunc filter } }
berkelium plugin can be used for web pages, including youtube. see example videomap line.
fte's avformat plugin can be used via an av: or avs: prefix to gain access to more codecs/formats.
the commented out lines other than that extra videomap line can be used to enable lightmaps on the shader.
you can use the old DP_GECKO_SUPPORT extension to control browsers and stuff via csqc/menuqc. the 'name' argument is the name of the shader, and controls the first videomap object in the shader. with this extension you can generate mouse movements and other input events, as well as a few other commands.
you can use DP_QC_GETSURFACE to determine the texture coord and thus determine the desired mouse position from a world coordinate. Needs some maths to go with it though, but you can use this for web-browsers-on-walls if the need ever arises.
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