Originally posted by Mike_Tyson
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First, I would put the q1.game file in Resources/install/games.
To make sure that's the right directory, go ahead and go thru the menu to set up Quake 2 and open a new project. Then check games (or elsewhere) to see if a q2.game file was created. You can use that as an example too.
Then edit q1.game file and add an entry kinda like this, but for Mac:
gametools_linux="/usr/local/games/Quake/GtkRadiant/q1.game/"
This will probably be more helpful, as a similar example for Mac:
tremmapping / GtkRadiant1_4-Intel_MAC
Make sure you update everything else in q1.game like the enginepath setting.
You'll have to create a directory for the other files (like Resources/install/q1.game or Resources/install/installs/Q1Pack). It might not matter what you call it as long as the "gametools" assignment in /games/q1.pack is correct.
By the way, gtkradiant may try to read some files from your id1 directory. You may have to put the scripts directory inside it. Mine was looking for default_project.proj inside Quake/id1/scripts. But maybe that's another setting you can change. Version 1.6.4 warned me that I was using an older .proj file version or something...
*If you want to use GtkRadiant, it seems you have to use v1.5 or earlier.
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