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Mod Dev Info: FreeQuake Compatibility

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  • IEEE 802.11
    replied
    Pure DM is for the Quake Shrews, they play fast, play hard and deal with crippling ailments with their hands for the rest of their lives.

    Leave a comment:


  • Baker
    replied
    Originally posted by IEEE 802.11
    And I thought working in the full version of Quake 1 was limited... this might not be worth the effort... or at least it would be much more challenging. Having to recycle models more and more...
    In any mod resembling pure DM, none of those models are used. Things like CTF, DM, RA, IHOC, CRMOD those models have almost no effect.

    Yeah, the limitations aren't helpful for things with a lot of diversity and cool stuff like RQP+.

    Leave a comment:


  • IEEE 802.11
    replied
    And I thought working in the full version of Quake 1 was limited... this might not be worth the effort... or at least it would be much more challenging. Having to recycle models more and more...

    Leave a comment:


  • Canadian*Sniper
    replied
    pats Baker on the back

    Leave a comment:


  • Baker
    started a topic Mod Dev Info: FreeQuake Compatibility

    Mod Dev Info: FreeQuake Compatibility

    The following models and sounds and models need to be removed for FreeQuake full-time compatibility:

    Originally posted by sounds
    sound/blob/death1.wav
    sound/blob/hit1.wav
    sound/blob/land1.wav
    sound/blob/sight1.wav
    sound/boss2/death.wav
    sound/boss2/idle.wav
    sound/boss2/pop2.wav
    sound/boss2/sight.wav
    sound/enforcer/death1.wav
    sound/enforcer/enfire.wav
    sound/enforcer/enfstop.wav
    sound/enforcer/idle1.wav
    sound/enforcer/pain1.wav
    sound/enforcer/pain2.wav
    sound/enforcer/sight1.wav
    sound/enforcer/sight2.wav
    sound/enforcer/sight3.wav
    sound/enforcer/sight4.wav
    sound/enforcer/bite.wav
    sound/enforcer/death.wav
    sound/enforcer/idle.wav
    sound/fish/bite.wav
    sound/fish/death.wav
    sound/fish/idle.wav
    sound/hknight/attack1.wav
    sound/hknight/death1.wav
    sound/hknight/grunt.wav
    sound/hknight/idle.wav
    sound/hknight/pain1.wav
    sound/hknight/sight1.wav
    sound/hknight/slash1.wav
    sound/misc/basekey.wav
    sound/shalrath/attack.wav
    sound/shalrath/attack2.wav
    sound/shalrath/death.wav
    sound/shalrath/idle.wav
    sound/shalrath/pain.wav
    sound/shalrath/sight.wav
    Originally posted by models
    hese are the hook end and rune models noted with the substitutions used in xCTF. Other substitutions could be made, of course.

    v_spike.mdl (vore spike = hook end) ---> replace with w_spike.mdl
    end2.mdl (rune style 2) ---> m_g_key
    end3.mdl (rune style 3) ---> m_s_key
    end4.mdl (rune style 4) ---> h_ogre

    These are typically not used at all in most mods:

    b_g_key.mdl (gold key card)
    b_s_key.mdl (silver key card)
    enforcer.mdl (enforcer)
    fish.mdl (rotfish)
    h_hellhn.mdl (hell knight dead head)
    h_mega.mdl (enforcer dead head)
    h_shal.mdl (shalrath dead head)
    hknight.mdl (hell knight)
    k_spike.mdl (hell knight attack fire)
    laser.mdl (laser)
    oldone.mdl (shub hat)
    shalrath.mdl
    tarbaby.mdl (spawn, glue rune)
    teleport.mdl (cloudy of death "hat")
    Originally posted by maps
    The maps E2M1 the E4M8 and DM1-DM6 do not exist in shareware. These maps should not be votable or in a map rotation
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