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Mod Dev Info: FreeQuake Compatibility
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Pure DM is for the Quake Shrews, they play fast, play hard and deal with crippling ailments with their hands for the rest of their lives.
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Originally posted by IEEE 802.11And I thought working in the full version of Quake 1 was limited... this might not be worth the effort... or at least it would be much more challenging. Having to recycle models more and more...
Yeah, the limitations aren't helpful for things with a lot of diversity and cool stuff like RQP+.
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And I thought working in the full version of Quake 1 was limited... this might not be worth the effort... or at least it would be much more challenging. Having to recycle models more and more...
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Mod Dev Info: FreeQuake Compatibility
The following models and sounds and models need to be removed for FreeQuake full-time compatibility:
Originally posted by soundssound/blob/death1.wav
sound/blob/hit1.wav
sound/blob/land1.wav
sound/blob/sight1.wav
sound/boss2/death.wav
sound/boss2/idle.wav
sound/boss2/pop2.wav
sound/boss2/sight.wav
sound/enforcer/death1.wav
sound/enforcer/enfire.wav
sound/enforcer/enfstop.wav
sound/enforcer/idle1.wav
sound/enforcer/pain1.wav
sound/enforcer/pain2.wav
sound/enforcer/sight1.wav
sound/enforcer/sight2.wav
sound/enforcer/sight3.wav
sound/enforcer/sight4.wav
sound/enforcer/bite.wav
sound/enforcer/death.wav
sound/enforcer/idle.wav
sound/fish/bite.wav
sound/fish/death.wav
sound/fish/idle.wav
sound/hknight/attack1.wav
sound/hknight/death1.wav
sound/hknight/grunt.wav
sound/hknight/idle.wav
sound/hknight/pain1.wav
sound/hknight/sight1.wav
sound/hknight/slash1.wav
sound/misc/basekey.wav
sound/shalrath/attack.wav
sound/shalrath/attack2.wav
sound/shalrath/death.wav
sound/shalrath/idle.wav
sound/shalrath/pain.wav
sound/shalrath/sight.wavOriginally posted by modelshese are the hook end and rune models noted with the substitutions used in xCTF. Other substitutions could be made, of course.
v_spike.mdl (vore spike = hook end) ---> replace with w_spike.mdl
end2.mdl (rune style 2) ---> m_g_key
end3.mdl (rune style 3) ---> m_s_key
end4.mdl (rune style 4) ---> h_ogre
These are typically not used at all in most mods:
b_g_key.mdl (gold key card)
b_s_key.mdl (silver key card)
enforcer.mdl (enforcer)
fish.mdl (rotfish)
h_hellhn.mdl (hell knight dead head)
h_mega.mdl (enforcer dead head)
h_shal.mdl (shalrath dead head)
hknight.mdl (hell knight)
k_spike.mdl (hell knight attack fire)
laser.mdl (laser)
oldone.mdl (shub hat)
shalrath.mdl
tarbaby.mdl (spawn, glue rune)
teleport.mdl (cloudy of death "hat")Originally posted by mapsThe maps E2M1 the E4M8 and DM1-DM6 do not exist in shareware. These maps should not be votable or in a map rotationTags: None
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