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MS VS 6.0 problems
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I have DirectX 9 installed. I couldn't get Dungeon siege to work at all, most games I can get working with compatibility mode or changing UAC but not always. GLQuake uses opengl anyhow.
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Maybe this is why you didn't install Direct X9 support. Most Games work with W7, even Rise of the Triad which is really old.Originally posted by Quake Jesus View Posthah well it is true Visual C++ is like from 1997? I am surprised it even works at all on Windows 7, almost nothing before 2003 seems to run on it. I can't even run GLquake on it unless I put in a 640x480 window if I try to change the resolution or run it full screen I get a black screen. Luckily I remember to hit escape, up arrow, enter and 'Y' to quit but I am not so lucky in other games and have to reboot.
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hah well it is true Visual C++ is like from 1997? I am surprised it even works at all on Windows 7, almost nothing before 2003 seems to run on it. I can't even run GLquake on it unless I put in a 640x480 window if I try to change the resolution or run it full screen I get a black screen. Luckily I remember to hit escape, up arrow, enter and 'Y' to quit but I am not so lucky in other games and have to reboot.
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Visual Studio 6 isn't supported on Windows 7, full stop. So if you use it and if you have problems with it you're on your own.
Time to enter the 21st century.
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Wow you still have visual c++ 6 lol, I lost my disks ages ago. I use MingW now with code::blocks, it compiles most quake engine source code without too much problems. You need to download the Win32 SDK for some things. And you need to compile the curl library for some of the engines but that's it, only a few things need to be modified. If you want help just ask I can tell you what needs to be changed/hacked etc to make it compile. I am using Engine X 4.62 source code as I think it's the cleanest, Dark Places is sweet but man he seriously hacked the engine and it's not pretty.
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it was the directory for the bin.lib etc... it got lost and pointed to diff folders for some odd reason
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Copy and paste isn't enough, COM DLLs in particular need to be registered so that the OS knows about them and can make them available to applications. So yeah, that's regsvr32 territory.
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I think the directories got fooked.
I tried express but it never seems to work for me
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you could try this: Microsoft Visual Studio Express - Build cutting edge Windows applications
EXpress vs... as its free.
maybe windows thinks ur VS 6.0 is hax'd lol.
dunno.
But i think baker made that proquake project usable in the free express vs.
Tho, i'm not good at compiling crap so i wouldn't know.
~Cheers, goodluck.
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I did copy and paste it to the system32 folder. didn't work.
I havent tried to register the dll, but dont know why this would be a problem. I wonder if windows 7 is screwing me.
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did you register the mspdb60.dll?
-Start
-Run
-regsvr32 /s (path to missing dll should be c:\windows\system32\mspdb60.dll
If the above doesn't work try...
-regsvr32 /s mspdb60.dll
OR
-regsvr32 /s *path to dll*mspdb60.dll
Hope this helps!
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MS VS 6.0 problems
I haved used MS VS 6.0 to complie quake engines for years now. Today, when I tried to compile proquake, I got an error saying that mspdb60.dll is missing from my computer.
THis is not the case and is in fact in the proper folders. Anyone ever have this error before? If so, how was it fixed?Tags: None
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