I was thinking of working on a re imagining of the first episode of quake in a non linear, more exploration based style. Something a bit like the way Dark Souls or Metroid work. I also wanted to take more inspiration from the Cthulhu mythos and perhaps add some new monsters and bosses along the way.
I haven't looked into coding this yet, but the idea basically hangs on one thing. How feasible is it to have a powerup or boss creature that will not respawn, even if you leave the map and return to it?
Has anybody done this before and what are the possible methods?
Thanks for reading.
I haven't looked into coding this yet, but the idea basically hangs on one thing. How feasible is it to have a powerup or boss creature that will not respawn, even if you leave the map and return to it?
Has anybody done this before and what are the possible methods?
Thanks for reading.
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