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dm3airshot map

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  • Mindf!3ldzX
    replied
    hahahah, good job Tical. Looks like your champ of fail at the moment ha ha.

    Leave a comment:


  • Phenom
    replied
    Official members of Bohemian Grove ONLY.

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  • R00k
    replied
    im still airshot champ


    This video is private!!!
    Last edited by R00k; 06-11-2013, 07:34 PM.

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  • tical
    replied
    im still airshot champ

    [ame]http://www.youtube.com/watch?v=KPZa2FYlIdg[/ame]

    watch in HD

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  • Syluxguy28O3
    replied
    Originally posted by R00k View Post
    cool!

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  • R00k
    replied

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  • R00k
    replied
    end is the best map.
    ill make an airshot "end" map.

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  • Phenom
    replied
    Originally posted by R00k View Post
    ok i understand...

    in theory u could have for airshots going at once.
    Yes 4 separate but identical areas just like you already have built in the picture.
    Maybe make the level more arcad'ish by turning some of those walls into "trap teleporters". That would be so fun to bounce people into a tele and get a direct air-shot because they teleport to the top of the map*BOOM*!

    Maybe even some platforms just watchout where you step lol!

    players tend to end up in the corner some of the time so why not put the platform springs there ?

    Also it just seems right that airshot should have bullet aware teleporters so you can shoot through teleporters.

    AND

    A level that has ("DM3'ish") deep water but stacked up high like you've already made, think of people struggling to crawl out and reach some type of footing while getting shot-the-F-up.

    I see airshot now has turned into some kind of ancient ritual that you have to be born into just to have a turn to die in 1v1 from the monster who excels basically at 1 thing (1v1) gets kind of stale after a while especially on ENDIF. Why does everyone play airshot on 1v1 on 1 map?

    end of rant.

    I would like to see airshot morph into a more arcadish mod with new models (corrected ranger model, high textures etc...) with powerups like... "Uncontrollable jumping for enemies".
    1.Ability to do damage to enemies on ground(uses quad maybe?)
    2.Pent=Pent.
    3.While you're on the ground you slowly regenerate health
    4.Axe should do damage anywhere(air or on ground) and should be 2x DMG
    5.Teams?

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  • R00k
    replied
    ok i understand...


    http://www.quakeone.com/qrack/maps/Airshot02.bsp
    Last edited by R00k; 06-10-2013, 06:17 PM.

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  • Phenom
    replied
    Some suggestions...

    1.replace mound with teleporter that teleports you to the top.
    2.MAKE IT BIGGER(THINK 150DM3 )
    3.Add another area. It really feels you copied from the ENDIF map which is a good map but it should stay unique. Like a box area with a bit less boxes but scaled to make things taller and bigger. Airshot'ers want to see the "mad air direct"
    4.Maybe make 4 separate mound areas grouped side by side and the center could be open.

    It's a really cool idea! Lets see where it goes!

    Leave a comment:


  • R00k
    started a topic dm3airshot map

    dm3airshot map

    i made a dm3 airshot map here dm3airshot.bsp
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