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  • DP Reflect teleporter

    Hi all that would finish my assembly and lay there I need this teleport. please reupload it for free hosting it please:! it is this) I would be very grateful) here Hello from zoromo27

    ImageShack® - Online Photo and Video Hosting


    http://quakeone.com/forums/quake-mod...-effect-2.html

    https://thumbs.rapidshare.com/thumbs...6B0B986D0B.jpg

    http://quakeone.com/forums/quake-mod...leport-12.html


    please: help me! . I immediately upload your assembly quake with my textures for hosting!

    my thread http://quakeone.com/forums/quake-mod...ces-build.html my build .Thank you all in advance

  • #2
    Hello zoromo27,

    I am sorry, I didnt see your PM.

    I made an extended version some time ago from this teleporter version.
    You can now select which shader you like and it supports multiple DarkPlaces builds.

    I reuploaded it in the "DP New_Teleport" thread.
    The link there expired since rapidshare made their webpage change several weeks ago.

    Feel free to further modify it if you want.

    Best regards,
    Seven

    Comment


    • #3
      Originally posted by Seven View Post
      Hello zoromo27,

      I am sorry, I didnt see your PM.

      I made an extended version some time ago from this teleporter version.
      You can now select which shader you like and it supports multiple DarkPlaces builds.

      I reuploaded it in the "DP New_Teleport" thread.
      The link there expired since rapidshare made their webpage change several weeks ago.

      Feel free to further modify it if you want.

      Best regards,
      Seven
      you could upload all versions of the teleport? I would be grateful)thank you so much)

      Comment


      • #4
        Originally posted by Seven View Post
        Hello zoromo27,

        I am sorry, I didnt see your PM.

        I made an extended version some time ago from this teleporter version.
        You can now select which shader you like and it supports multiple DarkPlaces builds.

        I reuploaded it in the "DP New_Teleport" thread.
        The link there expired since rapidshare made their webpage change several weeks ago.

        Feel free to further modify it if you want.

        Best regards,
        Seven
        https://thumbs.rapidshare.com/thumbs...6B0B986D0B.jpg
        and you have this version?

        Comment


        • #5
          Hello zoromo27,

          It is the engines feature that you see in the different screenshots.
          The teleporter is the same.

          It is just the lighting (the intensity and color), that makes the texture look different.
          The texture behind the teleporter texture is also influencing the overall view of it.

          If a teleporter texture is semi transparent and you have a brown wall behind it, with a dark colorless light in the room, the visual of it will be brownish.
          If you play the 3rd episodes with lots of grey stone walls and overbright RT lights, the teleporter visual will be silverish looking.
          The engine also does its parts and tints the teleporter color accoring the light color in that room. You can adjust this behaviour via shader as well.

          Take a look into the file (linked above) to find the different shader key words and try them.
          Then play around with different maps and situations and light colors....

          In the end, you can also play around with the shaders alpha values if you want.
          To get the best visual to match your personal liking.

          It is all a matter of personal likings.

          Have fun experimenting.
          Seven

          Comment


          • #6
            hehe nice it looks like the effect from stargate.

            Comment

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