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some HD stuff for use with quoth!

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  • #46
    Yeah, Fiend got yellow small eyes, while Vore and Shambler are eyeless.

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    • #47
      Somebody needs to put all members of GWAR (past and present) in Quake. I choose you Talisa. Make it so.



      There's a lot more than just those 5 to do. Here's a decent list
      Last edited by MadGypsy; 06-18-2014, 11:07 AM.
      http://www.nextgenquake.com

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      • #48
        Talisa, your enforcer inspired me to recolor the blue enforcer with red color, to use it in Travail. I'll test it soon

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        • #49
          @iron
          i actually have a WIP red enforcer too on my HDD.
          i made it long ago along with the blue one i used as base for the blue quoth-enforcer

          no clue what still needs to be done to it, but here it is
          https://anonfiles.com/file/6cab4a6f7...4e1876b3c4a528
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

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          • #50
            Broken link

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            • #51
              just checked and the link works fine.
              few days ago seven too had probs with downloading a file i gave him on anonfiles

              here's link to same file on zippyshare: Zippyshare.com - red enforcer.zip
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #52
                OMG!! Is almost exactly like mine!!! Only the "bag" on his shoulder is a bit different. How do I use it on Travail with the blue enforcer?

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                • #53
                  you have to make .skin files for the model to tell it to use these textures for the model for the skin-number,
                  which in the case of the red enforcer of travail is skin2

                  its easy actually since i already made skin-files for the enforcer


                  open the pk3 i made for quoth-enforcers.
                  you can easily open it with winrar or winzip or any program which can open packed files, since the pk3 is nothing more then a zip-file with renamed file-extension.

                  browse to the progs folder inside the pk3.
                  there you will find enforcer.mdl_2.skin and h_mega.mdl_2.skin. copy those 2 files to your travail\progs folder

                  then open the skin-files with notepad or word or any text-editor.
                  then there in those files, replace the CAPITALIZED Y with a capital R on each of the lines.
                  EG the first line in enforcer.mdl_2.skin should say qenforcer,textures/Renforcer.tga

                  then copy all the textures in the rar i gave you to travail\textures and voila\


                  if you also wanna use my blue enforcer with travail, you also need to copy the enforcer.mdl_3.skin and h_mega.mdl_3.skin to travail\progs folder
                  and change the 3 in both file-names to a 1, and copy all the Benforcer textures to travail\textures
                  Last edited by talisa; 06-19-2014, 05:30 PM.
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

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                  • #54
                    just did a power-up model which i could make quickly....
                    the trinity, which is used in maps like red777 and E1M5quothA

                    used a nail-model that seanstar made as base

                    DOWNLOAD TRINITY POWER-UP
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #55
                      I was asking if you were making trinity, but I see you've just created it. It doesn't seem a very hard model to do, but anyway really well done and useful. So now? You'll create more stuff related to Quoth or also for other mods/maps (Abyss Of Pandemonium maybe, eheheh )

                      PS: Followed your instructions and enforcers works very well in Travail, very thanks!

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                      • #56
                        sure thing about help to get enforcer working in travail


                        yeah trinity was an easy model to do,
                        especially since i could just take one of the existing available nail-models and modify it to create the trinity.


                        no idea what to do next, perhaps the BobBot?


                        never really played AoP much myself. i do have it and played it a bit, but i unno why i stopped after a few levels.
                        prolly the fact it seemed to be pretty much all base-theme, and im not so big on the base theme myself.

                        prefer castles, temples, fortresses and caves and such
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #57
                          Oh, AoP got also leves in those style. Anyway the Bob Bot is a nice idea. What about Flak Ogre?

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                          • #58
                            flak-ogre just uses a modified version of the DoE multi-grenade ogre skin

                            so you could just use OoPpEe's skin for teamonster's model with it:
                            Z999.11-ROGUE__GL-ogre+multiG_ogre-OoPpEe__TM (update1)
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • #59
                              just did another item which was quite easy:
                              the spikeball from quoth's deathlord

                              >NEW VERSION, CHECK FIRST POST<

                              model is the vore-projectile which OoPpEe converted from shambler's castle doom3-mod,
                              and texture is a brightened version of the texture from ruohis lavaball

                              .

                              EDIT: hmm while playing i just noticed this model this model is 2models in one,
                              using 2 frames, 1 for the each different model

                              EDIT2:just updated it! will look into making an HD-skin for the normal projectile soon
                              Last edited by talisa; 06-21-2014, 07:42 AM.
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • #60
                                just did the deathknight spike too!
                                went ahead and re-uvmapped it to fix horrible texture-stretching of original,
                                and then made an HD texture for the model

                                DOWNLOAD V1.2 WHICH INCLUDES HD TEXTURE FOR DKNIGHT SPIKE
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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