The screenshot function is broken o_O
So I fired up Fraps and recorded short video to illustrate something that MAY or MAY NOT be intentional...
scratch that, video was straight blackness O_o?? So I'll use Fraps to snag a screenshot!
after 3rd play-through all the way up until that mafakkin smileyface who I can't seem to kill lol, the weapon 3 with the spread like a shotgun, its not under powered, just you gotta get RIGHT UP IN THEIR GRILL to use it effectively, so ignore the above comment about it being weak.
here is the spot I am talking about ~ FUCK, scratch that,.... I tried recording a mini avi with Fraps and it also turned out black only, wtf?
even the FRAPS screenshot was pure pitch blackness, so I'll play in window mode and PRINTSCREEN! More than one way to skin a fn cat brah, and I'm determined to fn skin that cat
Here kitty kitty kitty.....
Success! Damn, IDK why Fraps was spitting out straight black images. I'm going to try Darkplaces DX9 renderer next and see if it breaks your game and/or allows screenshots to be taken without them being blacked out! Uploading the screenshot right now @ imgur lol.
Sorry for the extended desktop ignore the right section of the picture, I'm feeling lazy after failing to snag the Screenshot/Video multiple times lol.
I drew two dinky little yellow arrows pointing at incomplete flooring. the strips that hug the wall do not fully appear, a two strips of fall-to-death exist along those walls.
So far you've put together a rather enjoyable game. Some other notes to add
-You're allowed to kill the bad guys that trap you @ the beginning , I can only manage to kill one though in the time allotted before I'm whisked away to the next level! I recieve 1 AI deleted of 3, are we supposed to be able to kill those guys who trap you? or is killing them just frill? I assume we're supposed to be able to kill the baddies cuz it lists them as either 0 or 3 AI deleted or 1 of 3 AI deleted in the event you can kill one before next map loading.
I'll give this a rest for now as I don't want to overload you or come off incorrectly like I'm dissecting your game down to the nitty gritty. Also, this has nothing to do with your TC mod of Quake1, but when I alt tab I lose +mlook function. This happens also in Darkplaces generic usage in Q1.
I'm gonna attempt the DX9 renderer in Darkplaces and report back my findings, THEN I'll give it a rest for awhile hah. I almost forgot I wanted to test that out!
So I fired up Fraps and recorded short video to illustrate something that MAY or MAY NOT be intentional...
scratch that, video was straight blackness O_o?? So I'll use Fraps to snag a screenshot!
after 3rd play-through all the way up until that mafakkin smileyface who I can't seem to kill lol, the weapon 3 with the spread like a shotgun, its not under powered, just you gotta get RIGHT UP IN THEIR GRILL to use it effectively, so ignore the above comment about it being weak.
here is the spot I am talking about ~ FUCK, scratch that,.... I tried recording a mini avi with Fraps and it also turned out black only, wtf?
even the FRAPS screenshot was pure pitch blackness, so I'll play in window mode and PRINTSCREEN! More than one way to skin a fn cat brah, and I'm determined to fn skin that cat
Here kitty kitty kitty.....
Success! Damn, IDK why Fraps was spitting out straight black images. I'm going to try Darkplaces DX9 renderer next and see if it breaks your game and/or allows screenshots to be taken without them being blacked out! Uploading the screenshot right now @ imgur lol.
Sorry for the extended desktop ignore the right section of the picture, I'm feeling lazy after failing to snag the Screenshot/Video multiple times lol.
I drew two dinky little yellow arrows pointing at incomplete flooring. the strips that hug the wall do not fully appear, a two strips of fall-to-death exist along those walls.
So far you've put together a rather enjoyable game. Some other notes to add
-You're allowed to kill the bad guys that trap you @ the beginning , I can only manage to kill one though in the time allotted before I'm whisked away to the next level! I recieve 1 AI deleted of 3, are we supposed to be able to kill those guys who trap you? or is killing them just frill? I assume we're supposed to be able to kill the baddies cuz it lists them as either 0 or 3 AI deleted or 1 of 3 AI deleted in the event you can kill one before next map loading.
I'll give this a rest for now as I don't want to overload you or come off incorrectly like I'm dissecting your game down to the nitty gritty. Also, this has nothing to do with your TC mod of Quake1, but when I alt tab I lose +mlook function. This happens also in Darkplaces generic usage in Q1.
I'm gonna attempt the DX9 renderer in Darkplaces and report back my findings, THEN I'll give it a rest for awhile hah. I almost forgot I wanted to test that out!
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