Hello,
As some of you maybe know, I am always searching and trying to bring a little bit more life and variety into Quake. Being a great fan of idle weapon animations (like used in Unreal, Quake 2 or other newer shooters), and having the request to be able to freely position the view_weapons in Quake (center or near left or far right or wherever you want), I started this small mod and tried to find a way for it.
The only precondition was that it must be totally model independent and that it must be fully adjustable, as everybody has different likings/needs.
You can do the following things without editing any model or qc:
1.) Position your view_weapon models (ID1 or any replacements) to any position individually for each weapon
2.) Position the weapons projectile/muzzleflash spawn positions to always match your guns mouth
3.) Enable idle weapon animation which is fully model independent
4.) Adjust the idle weapon animation to your personal liking (with the following settings):
4. a) animation speed
4. b) animation strength/intensity
You can combine points 1 to 4 individually together.
A lot of fine tuning in trying to get a somehow realistic animation behavior was necessary and the code became quite complex. I hope some people will like it.
The result is a idle animation which has a big random factor and never does the same frequence twice, which is good. In my opinion even better than the fixed animation frames of a gun model which is repeating itself endlessly.
And if you are a friend of right (or left) handed weapon positions, you can do this now.
Hopefully some will find this useful somehow.
Best wishes,
Seven
DOWNLOAD
(source is included)
The below clip shows some possible application examples (animation uses default settings, which is adjustable as mentioned above).
Attention: I recorded the clip with a free version of "fraps", so every 30 seconds I had to restart recording (that is the freeware limit...), which resulted in a "patched" video.
As some of you maybe know, I am always searching and trying to bring a little bit more life and variety into Quake. Being a great fan of idle weapon animations (like used in Unreal, Quake 2 or other newer shooters), and having the request to be able to freely position the view_weapons in Quake (center or near left or far right or wherever you want), I started this small mod and tried to find a way for it.
The only precondition was that it must be totally model independent and that it must be fully adjustable, as everybody has different likings/needs.
You can do the following things without editing any model or qc:
1.) Position your view_weapon models (ID1 or any replacements) to any position individually for each weapon
2.) Position the weapons projectile/muzzleflash spawn positions to always match your guns mouth
3.) Enable idle weapon animation which is fully model independent
4.) Adjust the idle weapon animation to your personal liking (with the following settings):
4. a) animation speed
4. b) animation strength/intensity
You can combine points 1 to 4 individually together.
A lot of fine tuning in trying to get a somehow realistic animation behavior was necessary and the code became quite complex. I hope some people will like it.
The result is a idle animation which has a big random factor and never does the same frequence twice, which is good. In my opinion even better than the fixed animation frames of a gun model which is repeating itself endlessly.
And if you are a friend of right (or left) handed weapon positions, you can do this now.
Hopefully some will find this useful somehow.
Best wishes,
Seven
DOWNLOAD
(source is included)
The below clip shows some possible application examples (animation uses default settings, which is adjustable as mentioned above).
Attention: I recorded the clip with a free version of "fraps", so every 30 seconds I had to restart recording (that is the freeware limit...), which resulted in a "patched" video.
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