Originally posted by ArrrCee
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Abyss of Pandemonium: new, improved and reforged!
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Originally posted by Blood Vengeance View PostThese textures got the same name as some base quake 1 textures but old texture appear behind it even if they have their own norm and gloss, quite weird.
while the original ID textures by the QRP team all have the TGA file-extension.
darkplaces will load files in alphabetic order depending on file-name as well as file-extension.
so if it finds a TGA in one pk3 and a JPG in another pk3, the TGA will over-ride the JPG
because of the file-extensions, regardless of the load-order of the pk3's themselves.
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simple solution: convert all your new textures to TGA.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postfrom experience with this same kinda thing, id say the cause is probably that your new norm and gloss-maps have JPG or PNG file-extension,
while the original ID textures by the QRP team all have the TGA file-extension.
darkplaces will load files in alphabetic order depending on file-name as well as file-extension.
so if it finds a TGA in one pk3 and a JPG in another pk3, the TGA will over-ride the JPG
because of the file-extensions, regardless of the load-order of the pk3's themselves.
.
simple solution: convert all your new textures to TGAMake Quake Great Again
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I don't need the soundtrack myself since I already have it, but for others... You soundtrack link points to Tabun Enforcer skin file. A simple copy/paste error, I presume.
As for the project, NICE! Looking forward to new stuff!
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Originally posted by hgdagon View PostI don't need the soundtrack myself since I already have it, but for others... You soundtrack link points to Tabun Enforcer skin file. A simple copy/paste error, I presume.
As for the project, NICE! Looking forward to new stuff!Make Quake Great Again
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Originally posted by Pringles Man View PostThese are probably the best RTlights anyone has ever made for any expansion for Quake ever. Seriously beautiful. I don't think you could have made them any better man, great work. I'm busy as hell cause of work and school, so when I got time, I'll post the sound upgrade.Make Quake Great Again
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