hi talisa
thanks for your kind words. of course, there are two reasons why level dorgheal arhlannen looks so good:
1st - the level itself is beautifully designed
2nd - hires textures made by you helped a lot
my rtlights are just a small finishing touch.
there is a small surprise at the bottom of the 1st post - rtlights for another quoth level - I Pity Thee Not. i like all the levels you suggested (and they are waiting in the pipeline together with many others) but wanted to try something different this time. luckily, it didn't take another year to finish another level. prepare for some runic experience.
jakub
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jakub's RT lights experiment
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just checked out your RTlights for dorgheal arhlannen....
they look absolutely gorgeous! love what you did with the gold and blue RT lights,
they give a lovely contrast between each area and adds some variety.
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you should totally make RTlights for more ikblue/ikwhite maps!
like it would be absolutely awesome to have RTlights for func_mapjam2: https://www.quaddicted.com/reviews/func_mapjam2.html
especially skacky's map or sock's map from that mapjam i love
or Iikka Keränen's original IKblue map-set https://www.quaddicted.com/reviews/?...2+Ker%C3%A4nen
or maybe you could make RTlights for Tronyn's Arcanum episode? <3
https://www.quaddicted.com/reviews/arcanum.html
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sweeeeeet, i absolutely love Sidhe's Dorghael Arhlannen <3
thanx for making RTlights for the map, ill check them out soon
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you should make more RTlights for other ikblue/ikwhite maps
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finally update after a long time
i finished RTlights for quoth level dorghael arhlannen. not a big level but great architecture and the design of light posts allows unique look of light&shadow. pics and link in the first post.
jakub
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cataractnacon transparent textures fix
hi there, i've made a small darkplaces fix for cataractnacon. more info at end of the first post.
enjoy
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thanks ericw, i didn't know darkplaces has such feature. at first i didn't know what you meant but now i tried it and the result is great.
edit
i updated the fix pack - pink fringes are gone. link in the first post leads to the updated file.Last edited by jakub1; 01-28-2016, 12:37 PM.
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Hey, cool stuff - fyi I found that darkplaces has a built-in algorithm for removing those pink fringes that are visible in the "after" screenshot.
Just run "fixtrans textures/telefragged/*.tga" from the console, and it will process all of the tga's to remove the fringes. iirc, it saves them to the same directory where DP writes savegames / screenshots etc.
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nehahra rtlights released
more info and download at the bottom of the 1st post
jakub
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Originally posted by jakub1 View Postyes, but some of the levels are really big. it should have been ready for christmas, but... well, you know how it goes. everything takes longer than expected. no worry, i will finish it.
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Originally posted by Blood Vengeance View PostGreat work. Are you still working on RTlights for nehahra?
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thanks for your kind words.
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there is a small update at the end of the first post
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jakub
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Jakub1, totally astonishing work! Astounding revitalizing and renewal of the old, almost forgotten maps! Pure magic, badassery and beauty!
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Is there any chance we could incorporate small mods like these into the archives served by QuakeInjector / Quaddicted? That would get more people (relatively) experiencing this retrofitted content.
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