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Insomnia ProQuake 4.71 Engine + MOD Compilation [Sony PSP]

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  • Nickelbawker
    replied
    Originally posted by Mugwump View Post
    Nickelbawker If you're still around and want to play Quake on your Android, I believe there's an Android version of FTE. No need of a PSP emu!
    Ooops. I actually own Beloko's Quake through amazon but yeah there are cheaper ones too. I think beloko just has more artistic touch buttons for it. I might start playing it on my phone not sure yet. Much prefer emulation on android overall android games suck accept for Heathstone and magic because they're improved by touch. It's a pretty good version I've had it for several years. It runs some version of DP. It runs QRP textures pretty good and SMC I think but can't handle Normals. I'll have to try it in VR soon I've really been wanting to haven't used my Xperia in VR it's a lot higher res than the phone I used to VR with.

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  • ceriux
    replied
    the pspfte port for android doesnt come with proper controls, either you would need to edit them in the engine, or make a csqc mod that adds them. there is a darkplaces port, it has working controls. its just not named darkplaces. have to look around.

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  • Mugwump
    replied
    Nickelbawker If you're still around and want to play Quake on your Android, I believe there's an Android version of FTE. No need of a PSP emu!

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  • Grzybiarz
    replied
    Any news?

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  • Nickelbawker
    replied
    This sounds really cool although it's a bit ironic I've ditched my PSP because it was pretty fun but now I portable game on my Android, 2DS or laptop.

    Android although slightly less convenient because I chose a pg-9037 for my Android it does out do the PSP in terms of emulation speed and it has some neat apps like q-touch, d-touch as well as a better snes9x, retroarch and actually Drastic is amazing the touch works better than on a actual DS system. ePSXe is slightly more pickup and play than POPS if all the games you like work on it.

    The worst part is either clipping the phone to your controller or finding a lap stand that is competent when compared to just holding a screen with hardware buttons in close proximity. Not a huge fan of having my thumbs on top of the gameplay it really draws me out and makes me realize I'm gaming on a phone and the learning curve of not being able to feel a difference as you hit buttons sucks.

    I need to spend more time getting my Quake, DooM and other games setup on android like I did with PSP. Purchasing a $170 phone would probably be more fun at this point than a PSP but it is tempting after hearing about updates to it's ProQuake and the simplicity of hardware buttons built in with the XMB.

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  • Grzybiarz
    replied
    dead again?

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  • Grzybiarz
    replied
    I've been trying to start ypod, but it crashes just after the intro animation. Changing heapsize or disabling dynamics lights doesen't help at all. I am using psp slim. I think the problem is just too little memory, of the system. I remember having problem with starting dissolution of eternity expansion pack, so I think it would be almost imposible to run YPOD on psp.

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  • Negronicus
    replied
    Hey gryz, ypod doesnt require an advance pc version of quake....its a mod of vanilla quake. Also, i am using a psp slim. Ill try messing around with the settings...

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  • Grzybiarz
    replied
    All right I am able to write again. Here are two things I wanted to tell. First, YPOD doesen't work. Every mod that requires any advanced PC port won't work. This port plays only mods for vanilla quake. I think.

    Second thing being, I recommed playing at heatsize set to 34 as this lets you play both expansions and the original game, and mods as well. Even some bots.

    And I wanted to thank you for comimg back to this project, Dark Duke. Good luck
    Last edited by Grzybiarz; 03-17-2017, 03:14 PM.

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  • Dark_Duke
    replied
    Be sure to mess around with the memory allocation/heapsize settings! Are you using a PSP Slim or an original PSP Phat?

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  • Negronicus
    replied
    So i tested out a bunch of mods..... And failed miserably. Even a 2d side scrolling mod that i thought would work didnt.....raaaaage

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  • Dark_Duke
    replied
    Originally posted by Negronicus View Post
    @dark_duke @grzybiarz Sorry for the double post, wondering if i wanted to test out mods myself would i be able to replace the files of the folders of one of the listed mods? Or would that ruin things?
    You can just dump more mods into the folder! Feel free try any mod (dont need to change the names)

    The ones I originally put into this comp were just ones that I had confirmed worked. Many mods I haven't tried that probably work too. The primary stipulation being they must be vanilla Quake compatible, mods that require engines with increased performance limits will not work.

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  • Negronicus
    replied
    @dark_duke @grzybiarz Sorry for the double post, wondering if i wanted to test out mods myself would i be able to replace the files of the folders of one of the listed mods? Or would that ruin things?

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  • Negronicus
    replied
    Alright, thanks alot man. If you need menti playtest it ill try, but i dont have any technical experience to be honest. Do you think YPOD the doom tc would run on it?

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  • Dark_Duke
    replied
    Bump from the dead! Going to continue development on this within the next few weeks. I'll look into getting Malice to run... off the bat I wouldn't think it would be able to, but I'll give it a shot!

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