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Travail - A Quake Journey (some extensions)

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  • NightFright
    replied
    Outstanding. Thanks a lot!

    Leave a comment:


  • xaGe
    replied
    https://www.quaketastic.com/files/si...ail_src_bjp.7z

    Originally posted by NightFright View Post
    Seven, you don't happen to have the QuakeC source for the progs.dat files of this mod (engine-independent) any more, do you? Where did you get Travail's original source from in the first place?

    Leave a comment:


  • NightFright
    replied
    Seven, you don't happen to have the QuakeC source for the progs.dat files of this mod (engine-independent) any more, do you? Where did you get Travail's original source from in the first place?

    Leave a comment:


  • LordValsary
    replied
    Originally posted by Seven View Post
    Hello Blood Vengeance,

    Please find both Beyond Belief extension packs below:
    1.) Engine independent (runs on every Quake engine)
    2.) Darkplaces specific (needs Darkplaces 20140513 or newer build)

    Both have these additions:
    • added "Previous weapon" (impulse 12) support
    • player footsteps sounds
    • corrects nail position for nailguns
    • entity issue fixed that prevented the player from escaping the spike trap if using a modern engine


    The Darkplaces version has these extras:
    • reworked all existing particle effects and added several new ones (trails, blood, weapon impacts, etc.)
    • added particle flames / fire instead of polygon flames /fire


    DOWNLOAD


    Some screenshots from the Darkplaces version:







    Everything is possible. If you have suggestions, do not hesitate to ask.
    Whenever I have the time I will work on new mods.

    Best wishes,
    Seven
    Please re-upload this dead link.

    Greetings.

    Leave a comment:


  • Mugwump
    replied
    The lava shader, yes, but not Pretty Water. At least, it's not in the description.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by bfg666 View Post
    Or better yet, in the new Rapture thread.
    Already uploaded by Seven

    Leave a comment:


  • Mugwump
    replied
    Originally posted by Blood Vengeance View Post
    About liquids and lava that's very easy to do, even an hyper noob like me can do it, and I think I've already done it, let me check my HD, I can upload it here
    Or better yet, in the new Rapture thread.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by bfg666 View Post
    About the fullbright pixels, there's a 4-year-old post by Fr3n on the Quaddicted page where he says he has manually edited the textures to remove them. If he's still around and/or someone can get in touch with him, it would be nice to have his edited versions.


    To expand on Blood Vengeance's reply, it would seem this episode contains liquids and lava, so an adaptation of Pretty Water and New Lava would be nice, too.

    Edit: Regarding ARWOP, according to the readme it seems to be based on an expanded version of NSOE2: Tronyn mentions that you can update Indian Summer by copy/pasting ARWOP's pak0, pak1 and progs.dat into the NSOE2 folder.
    About liquids and lava that's very easy to do, even an hyper noob like me can do it, and I think I've already done it, let me check my HD, I can upload it here

    Leave a comment:


  • Mugwump
    replied
    About the fullbright pixels, there's a 4-year-old post by Fr3n on the Quaddicted page where he says he has manually edited the textures to remove them. If he's still around and/or someone can get in touch with him, it would be nice to have his edited versions.

    Originally posted by Seven View Post
    What are your feature requests for it ?
    To expand on Blood Vengeance's reply, it would seem this episode contains liquids and lava, so an adaptation of Pretty Water and New Lava would be nice, too.

    Edit: Regarding ARWOP, according to the readme it seems to be based on an expanded version of NSOE2: Tronyn mentions that you can update Indian Summer by copy/pasting ARWOP's pak0, pak1 and progs.dat into the NSOE2 folder.
    Last edited by Mugwump; 11-03-2016, 08:32 PM.

    Leave a comment:


  • Blood Vengeance
    replied
    Originally posted by Seven View Post
    Hello Blood Vengeance,

    I am sorry, I seem to have overlooked your post.
    To give you some answers:

    The next mod I will work on will definitely be Rapture.
    It has an amazing theme. New textures and wonderful maps which even play as a real episode --> Exit of one map is the entrance of next map. I love this in an episode. Oh my... 8 new maps ! And very good ratings at quaddicted.
    People complain about fullbright texture pixels there. They do not seem to know Darkplaces r_fullbrights cvar (not to be confused with r_fullbright !).
    Set it to "0" and all fullbright pixels are gone.


    Regarding A roman wilderness of pain:
    I do not know if its mod is based on Drake or SOE2. Please try both *extensions* and see if one is working. I do not know, didnt play it yet. Please also takea look at this timeline.

    The other maps I also really didnt play yet, so I cannot say much about them. Most of them are in my folder of maps I want to play in the future though.


    Anyway, thank you for your suggestions. Rapture will be surely next. What are your feature requests for it ?

    Kind regards,
    Seven
    I'm glad that you like Rapture (I was at 99% sure about this, true masterpiece with great atmosphere). About features: well I'd say the most important ones: footsteps, nail fixes, hd torches, previous/next weapon fix and high quality particles for the few new enemies projectiles

    Leave a comment:


  • Mugwump
    replied
    Cool, I haven't played Rapture yet so I'm gonna wait for your release.

    Originally posted by Seven View Post
    Darkplaces r_fullbrights cvar (not to be confused with r_fullbright !).
    Set it to "0" and all fullbright pixels are gone.
    But wouldn't that turn ALL fullbrights off, including light source textures which should remain on? Someone should instead take the time to edit [Kona]'s textures to remove the fullbright pixels manually.

    Leave a comment:


  • Seven
    replied
    Originally posted by Blood Vengeance View Post
    Yes, yes! Thanks a lot Seven, now even Beyond Belief got his nice particle flames and bugfixes, in near future I'll release another update to Beyond Belief reforged, so I'll add this for sure. About suggestions, well I have a lot, maybe too many, I think the most part of Quake players agree on which ones are the best releases, anyway in my opinion the best options are:

    - Coven of ebony
    - Descent
    - Honey
    - Mexx9
    - Necrobrood
    - Nightjourney
    - Operation Ourth Majik (especially previous weapon support, torches appear only in last map before the boss, in the tomb of Ourth Majik)
    - Phantasmal garrison
    - Rapture
    - Soul of evil

    Also: Once upon atrocity, At The gates of Midian and Dawn of eternity by Necros all share the same progs.dat? The same for the Alk series released by Shauna Kona Ross
    I Know the one you made for Soe indian summer works well also in Unforgiven since they have the same progs.dat, but does it work for A roman wilderness of pain? Flames disappeared when I've tested them, so I've made something wrong or the progs.dat is different. Also the excellent This Onion by Mike Woodham deserve a nice extension, but there is a bug I don't know if Darkplaces related or possible to fix: When in last map (This Shalloth) you are near the big imp statue and start to have explosions near it, the game slow so much that almost freeze the game.
    Hello Blood Vengeance,

    I am sorry, I seem to have overlooked your post.
    To give you some answers:

    The next mod I will work on will definitely be Rapture.
    It has an amazing theme. New textures and wonderful maps which even play as a real episode --> Exit of one map is the entrance of next map. I love this in an episode. Oh my... 8 new maps ! And very good ratings at quaddicted.
    People complain about fullbright texture pixels there. They do not seem to know Darkplaces r_fullbrights cvar (not to be confused with r_fullbright !).
    Set it to "0" and all fullbright pixels are gone.


    Regarding A roman wilderness of pain:
    I do not know if its mod is based on Drake or SOE2. Please try both *extensions* and see if one is working. I do not know, didnt play it yet. Please also takea look at this timeline.

    The other maps I also really didnt play yet, so I cannot say much about them. Most of them are in my folder of maps I want to play in the future though.


    Anyway, thank you for your suggestions. Rapture will be surely next. What are your feature requests for it ?

    Kind regards,
    Seven

    Leave a comment:


  • NightFright
    replied
    Thanks a lot, my friendly neighborhood monkey! ^^ Seven for president!

    Leave a comment:


  • Seven
    replied
    Hello NightFright,

    Find the engine independent version in the first post of this thread.



    Regards,
    Seven

    Leave a comment:


  • NightFright
    replied
    Originally posted by Seven View Post
    But who would play it ?
    Well, I would! xD Because I am using FitzQuake Mk V as my port of choice. I am sure there are other guys out there who prefer vanilla-style ports. I used to run Darkplaces a few years ago as well, but I became a minimalist who wants the classic games to keep their classic looks.

    Leave a comment:

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