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New faithful weapon rework by Dwere (Da Werecat)

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  • ijazz
    replied
    Well,the point is,the guns need tea to work.No need of ammo.So we can;t use any sort of hyper-fancy angling stuff or something that is a mouthful.

    Leave a comment:


  • Tea Monster
    replied
    If you need to do a comparative test to tell them apart, what is the point in creating them? Why not do one with enhanced (not just slightly rounded-off angles) geometry and textures?

    I don't see the point in this.

    Leave a comment:


  • Seven
    replied
    Hello IVSTINVS,

    ezquake supports external models like many other engines as well.
    Just put the pak2.pak where your pak0.pak and pak1.pak are located and ezquake will use Dwere´s weapon models just fine.
    You can also put it into your qw subfolder.

    Have fun,
    Seven

    Leave a comment:


  • IVSTINVS
    replied
    quakeworld/ezquake install?

    I need help. Im wondering if it is possible to install these onto ezquake, a quakeworld client. It can take mods, but I haven't found out how to get it to pick up this one. Any help?

    Leave a comment:


  • NightFright
    replied
    I just realized now that you had already posted these earlier on. Thanks a lot!

    BTW: Dwere just published v2.0 of his weapons pack with a few improvements (I used the version from the "gl" directories for my improvement packs since they seem to be more enhanced).
    Last edited by NightFright; 10-10-2016, 08:56 AM.

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  • talisa
    replied
    @nightfright
    as BFG66 stated, i made versions of Dwere's weapons for hipnotic AND rogue:


    http://quakeone.com/forums/quake-mod...tml#post169493

    Leave a comment:


  • Mugwump
    replied
    Originally posted by NightFright View Post
    Also, the prox gun for SOA and the lava nail/super rocket weapons from DOE are missing to make it truly complete.
    Talisa took care of these by retexturing Dwere's weapons. I thought she had posted a DL link in her "definitive replacement" list but I don't see it right now.

    Leave a comment:


  • NightFright
    replied
    For my taste, the SSG and SNG are deviating a bit too much from the originals. The LG is a borderline edit, I would say. Changes for the rest of the weapons are OK and can actually count as improvements.

    Personally, for me to use this, SSG and SNG would need to be reworked. Also, the prox gun for SOA and the lava nail/super rocket weapons from DOE are missing to make it truly complete.

    Leave a comment:


  • Mugwump
    replied
    My favs are the RL and LG.

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  • Dutch
    replied
    These are really good! SNG and SSG look amazing

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  • Mugwump
    replied
    Originally posted by Grzybiarz View Post
    I tried it on vanilla/psp version of quake. It works ok, but for some reason, it makes intro demo not to appear.
    I reported the issue to Dwere @ Func_Msgboard, he said he would take care of it.

    Edit: Wow! Already fixed! Dwere's weapon pack v1.2

    Fixes:
    - Restored the startup demo sequence.
    - Brought back the nozzles that were removed from the barrel tips of the nailgun (view model).
    - Fixed fullbright seams on the view model of the super nailgun.
    Last edited by Mugwump; 09-25-2016, 06:43 PM.

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  • talisa
    replied
    ah its nice to see Dwere finished his reworked weapon-models
    i like the subtle improvements and fixed and small added details of them

    ill definitely be adding these to my retro setup ^^

    they fit in perfectly along-side the authentic-improved monster-models

    .

    ive also added a link to here to my 'definitive replacement content' thread

    Leave a comment:


  • PRIMEVAL
    replied
    Subtle but very effective. I like this a lot.

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  • Grzybiarz
    replied
    I tried it on vanilla/psp version of quake. It works ok, but for some reason, it makes intro demo not to appear. When i played, i started to like new nailgun model and the fact that smoth models movement doesent make fire to go betwen barrels, like in the original one. I wont play with that mod, because i am purist, but i am sure there will be many players who will.

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  • Mugwump
    replied
    Remember how the vanilla shotty had the upper edge of its muzzle all oblique? Well among other fixes, you won't have that with this one.

    Leave a comment:

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