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Quake Eargasm
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I am moving my effort on a Standalone, which will break compatibility anyway.
Feel free to add notifications on your work on my Eargasm page on ModDB, but don't "feature" anything, that would create confusion.
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Hey Chris. I updated my sound mod. Please download it and add the sounds to your mod. I even featured my mod in the Eargasm ModDB page.
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Hey Chris, what's your email? I reworked some of your sounds for you.
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You might also want to remove the reverb. Sounds can get interrupted, so most likely, the player won't be able to hear it anyway, thus rendering it unnecessary and a waste of storage space.
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Qtest1 also had uncompressed versions of some of the sound effects; including the shotgun, double shotgun, grenade launcher and the rocket launcher, as well as r_item2.
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Also the jump sound. You should have tried looking at the sounds from Quake 2. The nailgun sound was reused for the shotgun, and the jump sound is the uncompressed version of the Quake 1 jump sound.
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And as to you, my good sir. You should probably rework some of your edits once you listen to the sounds. I can name 3: Gib/z_gib, udeath, and teledth1.
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No need to worry about the compressed sounds any longer, since we're collaborating. My mod is a total rework of the sound effects. I edited them with some amazing effects and removed the quantization noise. They're still the same as ever. Some don't need to be 44.1 kHz, since they are THAT good.
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As a funny note on the side, did you know that the zombie sound is actully a wild cat?
www.templeofnoise.net/angry_cat.mp3
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As for other similar projects, I don't think we shared the same goal.
I didn't look for "other sounds" to replace the original ones, I looked for the same sounds, in the same libraries, to improve the quality without changing the mood.
When there is a noticable difference, it's just because I couldn't find the actual original source, so I went with something that fits.
Feel free to implement my sounds with any other sources, though, but keep in mind that I willingly decreased the average volume of 3 Dbs, on all the samples.
That increases the dynamics overall, but they may sound a little quieter if played along compressed sounds.
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The rocket launcher is a cannon. i think from a tank, in Sound Ideas cd.
I did some frequency match with the Q3 rocket launcher though, cause i like the "papery" effect on the attack.
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Some great sounds there. Were you aware of Mindgrid's quake audio resamplling project? Seems like you both had the same goal. If so, were there shortcomings with it that you aimed to differ on?
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