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osjc's reskin of the chainsaw mod

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  • osjc's reskin of the chainsaw mod


    http://www.mediafire.com/file/eks7qz...w_mod.zip/file

    this is basically a 'reskin' of Peter Wickis aka Shinote's quake chainsaw mod to use the chainsaw model from bloodshot's quake 1.5

    yah this mod is old and janky but it was made in '97. what do you really expect.

    new chainsaw model is nice though...
    chainsaw.jpg

    heres some info from the original readme-file of the original mod:

    ================================
    Description of the Modification
    ================================

    Two words:

    Quake

    Chainsaw

    Any questions?

    This is very simple- you can get a righteous demon-shredding
    chainsaw to cut your opponents into meaty bits. That's all there is
    to it.

    Well, the details, if you can't figure them out:

    * The chainsaw is linked to the axe, weapon 1, and selected in
    preference to it.

    * Other players can tell if you're carrying one. (not just by
    sound, by vision as well).

    * You can take a chainsaw from an ogre, or you can pick one up
    that has been explicitly added to a level. Also, in deathmatch
    green armor will be replaced with chainsaws.

    * A saw is about as powerful as a quad ax.

    * A quad saw is lots of fun and very powerful- it hardly ever fails to
    gib your victim.

    * This is nasty against grunts, enforcers, knights and ogres. If
    you're any good you can take them out easily. Even HellKnights are
    no problem if you have enough room to keep backing up. I've also
    defeated Shamblers with this and only been hit once or twice.
    Scrags are no problem if they come down to where you can reach.
    However, if you're faced with a fiend, or especially a tarbaby
    (for obvious reasons) you should run away and come back when you
    have some ammo!
    And oh yeah, you can filet fish of course...

    * I took out the weapon switching when you grab a backpack.
    I didn't like it.

    I think this is a good weapon for deathmatch because it is a nice
    powerup over the axe- gives someone a permanent advantage when
    he runs out of ammo.

    I also believe this could be a fun addition to a custom made single
    player map- I think it balances ok with the standard set of weapons.
    If you'd like to add it to your modification, mail me and
    I'll get you some source code...

    (You can just add it to a map as a "weapon_chainsaw". There is an
    example map file and bsp included showing how.
    If you play this patch on deathmatch it will replace light armor
    with chainsaws, unless the map already has a chainsaw in it.)

    Why I made this: For a while I had been looking for a good chainsaw
    patch for quake. I could never find one, and eventually I decided it
    wasn't because I didn't know where to look. So when the new beta of
    QuakeMe came out I took the opportunity to test it out and made up
    this model. It looks almost ok for a first try (especially
    I ONLY used QuakeMe to make this, and that my mouse isn't even
    reliable enough to survive single-player with!).

    ============
    Installation
    ============
    Unzip this into a directory under quake, say \quake\chainsaw.
    Run quake -game chainsaw.
    Chop up monsters!
    Last edited by osjclatchford; 11-26-2020, 11:35 AM.
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