https://www.mediafire.com/file/0amix...s_mdl.zip/file
what is this?
well it cant have escaped you're notice that id/bethesda have rereleased quake featuring a new engine and some new 'enhanced' models.
a concept that shares a sneaky and suspicious resemblance to another project I'm rather familiar with:
https://quakeone.com/forum/quake-mod...el-improvement
(get the latest official version of the AMQ here: https://www.moddb.com/mods/authentic-models-for-quake)
all the new models are md5 format. making them engine specific.
This simply wouldn't do, "quakespasm users want in on this", says I, so I decided (after some proof of concept by seven and and some handily donated md5's from nightfright) that I would convert all the md5's into mdl's so they can be used in more engines!
anyway heres a pic of some of the new models and new skins:






becuase I know you folks want pics before hitting that big juicy download button...
here is ht readme for more info:
- OSJC's 'enhanced' quake1 model conversions pack v1 -
within this pack are a collection of models from the new "quake remastered" enhanced model pack.
the pack includes all the new monsters and weapons from the pack, but reconfigured from md5 to mdl, making them useable in other engines such as quakespasm (tested and confirmed)
to run this in quakespasm, copy the 'enhanced' folder into your quakespasm folder.
load quakespasm.
type 'game enhanced' into the console
start an new game and enjoy!
if the enhanced models wern't enough for you, there are even extras that quake remastered team doesnt have yet!:
the ogre now also features his DOE mission pack skin. (I 'ported' the mp2 one onto the new model as skin1. believe me that sounds a lot easier than it turned out to be)
there are now headgibs for many of the new monsters.
most were made by me, cutting the head from the new model and then configuring it as a gib (blood flag position scale etc...)
more often than not, I've also made new skins for these, using art from the original id1 models they are to replace.
by combining the work I did to create these models with the bloodied neck stumps from their original id1 model counterparts, these head models have been significantly upgraded!
the following models are made by simon o callahan (AKA Sock) and come from his Arcane Dimension mod:
h_ogre
h_guard
these two are used as they are as close to the new monster models they represent and still as authentic as possible to the original headgib models they replace
while I was at it I've also used the h_guard head to make a player head with its own skin...
the ogre head is merged with the enhance model's head for those nice teeth details
the dog headgib is by capnbubs, who is the original creator of the dog, soldier, player and ogre to name a few...
the fiend headgib is a chillo's model with a customized skin to make it match.
*note*
there are two versions of chthon in this mod.
there is a reason.
many quakespasm users use .lit files to give the maps fancy coloured lighting.
the issue comes on e1m7 when the fullbright pixels on chthon's skin badly interact with the coloured lighting eminating from his lavapool.
as such I created an alternate skin, with no fullbright pixels to prevent such issues and stuck it in its own pack (pak1.pak)
however, if you dont use the coloured lighting or don't care about the visual clash it creates, simply delete pak1.pak from the enhanced folder.
this'll fix it...
**second note**
Full Mission pack support is not complete yet.
so far there are new skins for the tarbaby and ogre (+ head) for doe, made by me.
Alternate weapon skins for doe's multi and lava weapons. (courtesy of trickle's md5's)
will update as new models/skins surface...
thanks
osjclatchford
OSJC 2021
what is this?
well it cant have escaped you're notice that id/bethesda have rereleased quake featuring a new engine and some new 'enhanced' models.
a concept that shares a sneaky and suspicious resemblance to another project I'm rather familiar with:
https://quakeone.com/forum/quake-mod...el-improvement
(get the latest official version of the AMQ here: https://www.moddb.com/mods/authentic-models-for-quake)
all the new models are md5 format. making them engine specific.
This simply wouldn't do, "quakespasm users want in on this", says I, so I decided (after some proof of concept by seven and and some handily donated md5's from nightfright) that I would convert all the md5's into mdl's so they can be used in more engines!
anyway heres a pic of some of the new models and new skins:






becuase I know you folks want pics before hitting that big juicy download button...

here is ht readme for more info:
- OSJC's 'enhanced' quake1 model conversions pack v1 -
within this pack are a collection of models from the new "quake remastered" enhanced model pack.
the pack includes all the new monsters and weapons from the pack, but reconfigured from md5 to mdl, making them useable in other engines such as quakespasm (tested and confirmed)
to run this in quakespasm, copy the 'enhanced' folder into your quakespasm folder.
load quakespasm.
type 'game enhanced' into the console
start an new game and enjoy!
if the enhanced models wern't enough for you, there are even extras that quake remastered team doesnt have yet!:
the ogre now also features his DOE mission pack skin. (I 'ported' the mp2 one onto the new model as skin1. believe me that sounds a lot easier than it turned out to be)
there are now headgibs for many of the new monsters.
most were made by me, cutting the head from the new model and then configuring it as a gib (blood flag position scale etc...)
more often than not, I've also made new skins for these, using art from the original id1 models they are to replace.
by combining the work I did to create these models with the bloodied neck stumps from their original id1 model counterparts, these head models have been significantly upgraded!
the following models are made by simon o callahan (AKA Sock) and come from his Arcane Dimension mod:
h_ogre
h_guard
these two are used as they are as close to the new monster models they represent and still as authentic as possible to the original headgib models they replace
while I was at it I've also used the h_guard head to make a player head with its own skin...
the ogre head is merged with the enhance model's head for those nice teeth details
the dog headgib is by capnbubs, who is the original creator of the dog, soldier, player and ogre to name a few...
the fiend headgib is a chillo's model with a customized skin to make it match.
*note*
there are two versions of chthon in this mod.
there is a reason.
many quakespasm users use .lit files to give the maps fancy coloured lighting.
the issue comes on e1m7 when the fullbright pixels on chthon's skin badly interact with the coloured lighting eminating from his lavapool.
as such I created an alternate skin, with no fullbright pixels to prevent such issues and stuck it in its own pack (pak1.pak)
however, if you dont use the coloured lighting or don't care about the visual clash it creates, simply delete pak1.pak from the enhanced folder.
this'll fix it...
**second note**
Full Mission pack support is not complete yet.
so far there are new skins for the tarbaby and ogre (+ head) for doe, made by me.
Alternate weapon skins for doe's multi and lava weapons. (courtesy of trickle's md5's)
will update as new models/skins surface...
thanks
osjclatchford
OSJC 2021
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