Even though it's a bit off-topic: Can anybody take a look at the Ogre and Demon MD5s? It seems they have some problems with clipping. At first I thought it's because of the Kex port, but it apparently also happens in Quakespasm-Spiked.
The Ogre seems to sink into the floor a bit while walking, but it's even worse when he is dead. As for the Demon, one of his arms is clipping into the floor after death, too (fixed in our Auth Model Project).
Those are all the MD5 issues I was able to find so far. If you know any others, feel free to share (and fix if possible, ofc).
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Quake Enhanced - MD5 Head Models
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Originally posted by Seven View PostHello Trickle,
Your hopes came true:
FTEQW fully supports the MD5 format.
MD5 model names need to be renamed to .mdl.
Example: dog.md5mesh into: dog.mdl
The animation or skin files do not need to be renamed.
Imaging, combined with real time lighting / shadows.
What a visual feast.
Best wishes,
Seven
PS: FTEQW does this since around 10 years already.
10 years? I wonder why no one took complete advantage of this.
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Hello Trickle,
Your hopes came true:
FTEQW fully supports the MD5 format.
MD5 model names need to be renamed to .mdl.
Example: dog.md5mesh into: dog.mdl
The animation or skin files do not need to be renamed.
Imaging, combined with real time lighting / shadows.
What a visual feast.
Best wishes,
Seven
PS: FTEQW does this since around 10 years already.
Leave a comment:
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Originally posted by osjclatchford View Postmust also mention that chillo, luneran, skiffy, sock and capnbubs are also in dire need of a creditation here...
chillo -demon head, model. - osjc skin
luneran - knight head, model and skin
skiffy - shambler head model, osjc skin
sock - soldier head - (osjc player head skin), ogrehead base (osjc alterations to include new ogre face details)
capnbubs - dog head model and skin
also the shambler head you've chosen is a poor match for the new monster model...
its designed to go with skiffy's shambler and as such does not match at all...
why not use the one I made that's actually designed to match the new shambler model attached below:
osjc_h_shams.zip
*edit*
now I think of it the h_knight is wrong too.
thats designed for the luneran knight model. Ive already done the new knight head here:
https://quakeone.com/forum/quake-mod...rsions-pack-v1
this would be the best place to get my new models from, not the AMQ. the amq uses other models that are NOT in quake enhanced...
*Original Post Updated*
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must also mention that chillo, luneran, skiffy, sock and capnbubs are also in dire need of a creditation here...
chillo -demon head, model. - osjc skin
luneran - knight head, model and skin
skiffy - shambler head model, osjc skin
sock - soldier head - (osjc player head skin), ogrehead base (osjc alterations to include new ogre face details)
capnbubs - dog head model and skin
also the shambler head you've chosen is a poor match for the new monster model...
its designed to go with skiffy's shambler and as such does not match at all...
why not use the one I made that's actually designed to match the new shambler model attached below:
osjc_h_shams.zip
*edit*
now I think of it the h_knight is wrong too.
thats designed for the luneran knight model. Ive already done the new knight head here:
https://quakeone.com/forum/quake-mod...rsions-pack-v1
this would be the best place to get my new models from, not the AMQ. the amq uses other models that are NOT in quake enhanced...Attached FilesLast edited by osjclatchford; 09-05-2021, 12:08 AM.
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Quake Enhanced - MD5 Head Models
*9/6/2021*
Final Release - Better matching Knight and Shambler head gibs from the OSJC's 'enhanced' quake1 model conversions pack.
DOWNLOAD
--Credits--
id Software
Nightdive Studios
capnbubs
chillo
luneran
osjclatchford
sock
*9/3/2021*
Includes all twelve head gibs in vanilla Quake. These have all been converted to MD5 from the Authentic Model Improvements for Quake project.
DOWNLOAD
--Credits--
id Software
Nightdive Studios
capnbubs
chillo
luneran
osjclatchford
skiffy
sockLast edited by Trickle; 09-06-2021, 10:22 AM.Tags: None
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